Convert depth_stencil state to the new semantics.
This commit is contained in:
@@ -53,6 +53,11 @@ struct cso_blend {
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void *data;
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};
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struct cso_depth_stencil {
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struct pipe_depth_stencil_state state;
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void *data;
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};
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struct cso_rasterizer {
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struct pipe_rasterizer_state state;
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void *data;
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@@ -72,7 +72,7 @@ struct failover_context {
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*/
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const struct fo_state *blend;
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const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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const struct pipe_depth_stencil_state *depth_stencil;
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const struct fo_state *depth_stencil;
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const struct fo_state *rasterizer;
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const struct fo_state *fragment_shader;
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const struct fo_state *vertex_shader;
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@@ -128,17 +128,44 @@ failover_set_clear_color_state( struct pipe_context *pipe,
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failover->hw->set_clear_color_state( failover->hw, clear_color );
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}
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static void *
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failover_create_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *templ)
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{
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struct fo_state *state = malloc(sizeof(struct fo_state));
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struct failover_context *failover = failover_context(pipe);
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state->sw_state = failover->sw->create_depth_stencil_state(pipe, templ);
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state->hw_state = failover->hw->create_depth_stencil_state(pipe, templ);
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return state;
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}
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static void
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failover_bind_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *depth_stencil)
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void *depth_stencil)
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{
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struct failover_context *failover = failover_context(pipe);
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failover->depth_stencil = depth_stencil;
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failover->depth_stencil = (struct fo_state *)depth_stencil;
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failover->dirty |= FO_NEW_DEPTH_STENCIL;
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failover->hw->bind_depth_stencil_state( failover->hw, depth_stencil );
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}
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static void
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failover_delete_depth_stencil_state(struct pipe_context *pipe,
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void *ds)
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{
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struct fo_state *state = (struct fo_state*)ds;
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struct failover_context *failover = failover_context(pipe);
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failover->sw->delete_depth_stencil_state(pipe, state->sw_state);
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failover->hw->delete_depth_stencil_state(pipe, state->hw_state);
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state->sw_state = 0;
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state->hw_state = 0;
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free(state);
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}
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static void
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failover_set_framebuffer_state(struct pipe_context *pipe,
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const struct pipe_framebuffer_state *framebuffer)
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@@ -363,7 +390,9 @@ failover_init_state_functions( struct failover_context *failover )
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failover->pipe.bind_blend_state = failover_bind_blend_state;
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failover->pipe.delete_blend_state = failover_delete_blend_state;
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failover->pipe.bind_sampler_state = failover_bind_sampler_state;
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failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
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failover->pipe.create_depth_stencil_state = failover_create_depth_stencil_state;
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failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
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failover->pipe.delete_depth_stencil_state = failover_delete_depth_stencil_state;
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failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
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failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
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failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
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@@ -72,7 +72,8 @@ failover_state_emit( struct failover_context *failover )
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failover->sw->set_clear_color_state( failover->sw, &failover->clear_color );
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if (failover->dirty & FO_NEW_DEPTH_STENCIL)
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failover->sw->bind_depth_stencil_state( failover->sw, failover->depth_stencil );
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failover->sw->bind_depth_stencil_state( failover->sw,
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failover->depth_stencil->sw_state );
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if (failover->dirty & FO_NEW_FRAMEBUFFER)
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failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
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@@ -175,31 +175,27 @@ static void i915_delete_sampler_state(struct pipe_context *pipe,
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* into one file.
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*/
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static const struct pipe_depth_stencil_state *
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static void *
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i915_create_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *depth_stencil)
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{
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struct pipe_depth_stencil_state *new_ds =
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malloc(sizeof(struct pipe_depth_stencil_state));
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memcpy(new_ds, depth_stencil, sizeof(struct pipe_depth_stencil_state));
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return new_ds;
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return 0;
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}
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static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *depth_stencil)
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void *depth_stencil)
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{
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struct i915_context *i915 = i915_context(pipe);
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i915->depth_stencil = depth_stencil;
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i915->depth_stencil = (const struct pipe_depth_stencil_state *)depth_stencil;
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i915->dirty |= I915_NEW_DEPTH_STENCIL;
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}
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static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *depth_stencil)
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void *depth_stencil)
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{
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free((struct pipe_depth_stencil_state *)depth_stencil);
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/* do nothing */
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}
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static void i915_set_alpha_test_state(struct pipe_context *pipe,
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@@ -105,13 +105,10 @@ struct pipe_context {
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void (*bind_rasterizer_state)(struct pipe_context *, void *);
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void (*delete_rasterizer_state)(struct pipe_context *, void *);
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const struct pipe_depth_stencil_state * (*create_depth_stencil_state)(
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struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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void (*bind_depth_stencil_state)(struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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void (*delete_depth_stencil_state)(struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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void * (*create_depth_stencil_state)(struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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void (*bind_depth_stencil_state)(struct pipe_context *, void *);
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void (*delete_depth_stencil_state)(struct pipe_context *, void *);
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void * (*create_fs_state)(struct pipe_context *,
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const struct pipe_shader_state *);
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@@ -50,21 +50,17 @@ void softpipe_bind_sampler_state(struct pipe_context *,
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void softpipe_delete_sampler_state(struct pipe_context *,
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const struct pipe_sampler_state *);
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const struct pipe_depth_stencil_state *
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void *
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softpipe_create_depth_stencil_state(struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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void softpipe_bind_depth_stencil_state(struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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void softpipe_delete_depth_stencil_state(struct pipe_context *,
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const struct pipe_depth_stencil_state *);
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void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
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void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
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void *
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softpipe_create_rasterizer_state(struct pipe_context *,
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const struct pipe_rasterizer_state *);
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void softpipe_bind_rasterizer_state(struct pipe_context *,
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void *);
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void softpipe_delete_rasterizer_state(struct pipe_context *,
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void *);
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void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
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void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
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void softpipe_set_framebuffer_state( struct pipe_context *,
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const struct pipe_framebuffer_state * );
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@@ -82,30 +82,26 @@ softpipe_set_alpha_test_state(struct pipe_context *pipe,
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softpipe->dirty |= SP_NEW_ALPHA_TEST;
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}
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const struct pipe_depth_stencil_state *
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void *
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softpipe_create_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *depth_stencil)
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{
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struct pipe_depth_stencil_state *new_ds = malloc(sizeof(struct pipe_depth_stencil_state));
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memcpy(new_ds, depth_stencil, sizeof(struct pipe_depth_stencil_state));
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return new_ds;
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return 0;
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}
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void
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softpipe_bind_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *depth_stencil)
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void *depth_stencil)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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softpipe->depth_stencil = depth_stencil;
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softpipe->depth_stencil = (const struct pipe_depth_stencil_state *)depth_stencil;
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softpipe->dirty |= SP_NEW_DEPTH_STENCIL;
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}
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void
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softpipe_delete_depth_stencil_state(struct pipe_context *pipe,
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const struct pipe_depth_stencil_state *depth)
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softpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
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{
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free((struct pipe_depth_stencil_state*)depth);
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/* do nothing */
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}
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@@ -115,6 +115,7 @@ static void
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update_depth_stencil(struct st_context *st)
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{
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struct pipe_depth_stencil_state depth_stencil;
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const struct cso_depth_stencil *cso;
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memset(&depth_stencil, 0, sizeof(depth_stencil));
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@@ -149,12 +150,11 @@ update_depth_stencil(struct st_context *st)
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depth_stencil.stencil.clear_value = st->ctx->Stencil.Clear & 0xff;
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}
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struct pipe_depth_stencil_state *cached_state =
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st_cached_depth_stencil_state(st, &depth_stencil);
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if (st->state.depth_stencil != cached_state) {
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cso = st_cached_depth_stencil_state(st, &depth_stencil);
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if (st->state.depth_stencil != cso) {
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/* state has changed */
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st->state.depth_stencil = cached_state;
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st->pipe->bind_depth_stencil_state(st->pipe, cached_state); /* set new state */
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st->state.depth_stencil = cso;
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st->pipe->bind_depth_stencil_state(st->pipe, cso->data); /* bind new state */
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}
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}
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@@ -78,21 +78,24 @@ struct pipe_sampler_state * st_cached_sampler_state(
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return (struct pipe_sampler_state*)(cso_hash_iter_data(iter));
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}
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struct pipe_depth_stencil_state * st_cached_depth_stencil_state(
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struct st_context *st,
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const struct pipe_depth_stencil_state *depth_stencil)
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const struct cso_depth_stencil *
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st_cached_depth_stencil_state(struct st_context *st,
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const struct pipe_depth_stencil_state *templ)
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{
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unsigned hash_key = cso_construct_key((void*)depth_stencil, sizeof(struct pipe_depth_stencil_state));
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unsigned hash_key = cso_construct_key((void*)templ,
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sizeof(struct pipe_depth_stencil_state));
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struct cso_hash_iter iter = cso_find_state_template(st->cache,
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hash_key, CSO_DEPTH_STENCIL,
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(void*)depth_stencil);
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(void*)templ);
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if (cso_hash_iter_is_null(iter)) {
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const struct pipe_depth_stencil_state *created_state = st->pipe->create_depth_stencil_state(
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st->pipe, depth_stencil);
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iter = cso_insert_state(st->cache, hash_key, CSO_DEPTH_STENCIL,
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(void*)created_state);
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struct cso_depth_stencil *cso = malloc(sizeof(struct cso_depth_stencil));
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memcpy(&cso->state, templ, sizeof(struct pipe_depth_stencil_state));
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cso->data = st->pipe->create_depth_stencil_state(st->pipe, templ);
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if (!cso->data)
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cso->data = &cso->state;
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iter = cso_insert_state(st->cache, hash_key, CSO_DEPTH_STENCIL, cso);
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}
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return (struct pipe_depth_stencil_state*)(cso_hash_iter_data(iter));
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return (struct cso_depth_stencil*)(cso_hash_iter_data(iter));
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}
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const struct cso_rasterizer* st_cached_rasterizer_state(
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@@ -47,9 +47,9 @@ struct pipe_sampler_state *
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st_cached_sampler_state(struct st_context *st,
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const struct pipe_sampler_state *sampler);
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struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
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struct st_context *st,
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const struct pipe_depth_stencil_state *depth_stencil);
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const struct cso_depth_stencil *
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st_cached_depth_stencil_state(struct st_context *st,
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const struct pipe_depth_stencil_state *depth_stencil);
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const struct cso_rasterizer *
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st_cached_rasterizer_state(struct st_context *st,
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@@ -303,7 +303,7 @@ clear_with_quad(GLcontext *ctx,
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/* depth_stencil state: always pass/set to ref value */
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{
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struct pipe_depth_stencil_state depth_stencil;
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struct pipe_depth_stencil_state *cached;
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const struct cso_depth_stencil *cso;
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memset(&depth_stencil, 0, sizeof(depth_stencil));
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if (depth) {
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depth_stencil.depth.enabled = 1;
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@@ -321,9 +321,8 @@ clear_with_quad(GLcontext *ctx,
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depth_stencil.stencil.value_mask[0] = 0xff;
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depth_stencil.stencil.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff;
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}
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cached =
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st_cached_depth_stencil_state(ctx->st, &depth_stencil);
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pipe->bind_depth_stencil_state(pipe, cached);
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cso = st_cached_depth_stencil_state(ctx->st, &depth_stencil);
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pipe->bind_depth_stencil_state(pipe, cso->data);
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}
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/* setup state: nothing */
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@@ -382,7 +381,7 @@ clear_with_quad(GLcontext *ctx,
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/* Restore pipe state */
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pipe->set_alpha_test_state(pipe, &st->state.alpha_test);
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pipe->bind_blend_state(pipe, st->state.blend->data);
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pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
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pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil->data);
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pipe->bind_fs_state(pipe, st->state.fs->data);
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pipe->bind_vs_state(pipe, st->state.vs->data);
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pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
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@@ -470,7 +470,7 @@ any_fragment_ops(const struct st_context *st)
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if (st->state.alpha_test.enabled ||
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st->state.blend->state.blend_enable ||
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st->state.blend->state.logicop_enable ||
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st->state.depth_stencil->depth.enabled)
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st->state.depth_stencil->state.depth.enabled)
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/* XXX more checks */
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return GL_TRUE;
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else
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@@ -77,7 +77,7 @@ struct st_context
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struct {
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const struct cso_blend *blend;
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const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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const struct pipe_depth_stencil_state *depth_stencil;
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const struct cso_depth_stencil *depth_stencil;
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const struct cso_rasterizer *rasterizer;
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const struct cso_fragment_shader *fs;
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const struct cso_vertex_shader *vs;
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