Convert depth_stencil state to the new semantics.

This commit is contained in:
Zack Rusin
2007-09-20 08:35:10 -04:00
parent daf5b0f41b
commit a6c0c5532f
14 changed files with 88 additions and 66 deletions

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@@ -53,6 +53,11 @@ struct cso_blend {
void *data;
};
struct cso_depth_stencil {
struct pipe_depth_stencil_state state;
void *data;
};
struct cso_rasterizer {
struct pipe_rasterizer_state state;
void *data;

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@@ -72,7 +72,7 @@ struct failover_context {
*/
const struct fo_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct fo_state *depth_stencil;
const struct fo_state *rasterizer;
const struct fo_state *fragment_shader;
const struct fo_state *vertex_shader;

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@@ -128,17 +128,44 @@ failover_set_clear_color_state( struct pipe_context *pipe,
failover->hw->set_clear_color_state( failover->hw, clear_color );
}
static void *
failover_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *templ)
{
struct fo_state *state = malloc(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_depth_stencil_state(pipe, templ);
state->hw_state = failover->hw->create_depth_stencil_state(pipe, templ);
return state;
}
static void
failover_bind_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
void *depth_stencil)
{
struct failover_context *failover = failover_context(pipe);
failover->depth_stencil = depth_stencil;
failover->depth_stencil = (struct fo_state *)depth_stencil;
failover->dirty |= FO_NEW_DEPTH_STENCIL;
failover->hw->bind_depth_stencil_state( failover->hw, depth_stencil );
}
static void
failover_delete_depth_stencil_state(struct pipe_context *pipe,
void *ds)
{
struct fo_state *state = (struct fo_state*)ds;
struct failover_context *failover = failover_context(pipe);
failover->sw->delete_depth_stencil_state(pipe, state->sw_state);
failover->hw->delete_depth_stencil_state(pipe, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
free(state);
}
static void
failover_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *framebuffer)
@@ -363,7 +390,9 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.bind_blend_state = failover_bind_blend_state;
failover->pipe.delete_blend_state = failover_delete_blend_state;
failover->pipe.bind_sampler_state = failover_bind_sampler_state;
failover->pipe.create_depth_stencil_state = failover_create_depth_stencil_state;
failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
failover->pipe.delete_depth_stencil_state = failover_delete_depth_stencil_state;
failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;

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@@ -72,7 +72,8 @@ failover_state_emit( struct failover_context *failover )
failover->sw->set_clear_color_state( failover->sw, &failover->clear_color );
if (failover->dirty & FO_NEW_DEPTH_STENCIL)
failover->sw->bind_depth_stencil_state( failover->sw, failover->depth_stencil );
failover->sw->bind_depth_stencil_state( failover->sw,
failover->depth_stencil->sw_state );
if (failover->dirty & FO_NEW_FRAMEBUFFER)
failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );

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@@ -175,31 +175,27 @@ static void i915_delete_sampler_state(struct pipe_context *pipe,
* into one file.
*/
static const struct pipe_depth_stencil_state *
static void *
i915_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
struct pipe_depth_stencil_state *new_ds =
malloc(sizeof(struct pipe_depth_stencil_state));
memcpy(new_ds, depth_stencil, sizeof(struct pipe_depth_stencil_state));
return new_ds;
return 0;
}
static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
void *depth_stencil)
{
struct i915_context *i915 = i915_context(pipe);
i915->depth_stencil = depth_stencil;
i915->depth_stencil = (const struct pipe_depth_stencil_state *)depth_stencil;
i915->dirty |= I915_NEW_DEPTH_STENCIL;
}
static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
void *depth_stencil)
{
free((struct pipe_depth_stencil_state *)depth_stencil);
/* do nothing */
}
static void i915_set_alpha_test_state(struct pipe_context *pipe,

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@@ -105,13 +105,10 @@ struct pipe_context {
void (*bind_rasterizer_state)(struct pipe_context *, void *);
void (*delete_rasterizer_state)(struct pipe_context *, void *);
const struct pipe_depth_stencil_state * (*create_depth_stencil_state)(
struct pipe_context *,
const struct pipe_depth_stencil_state *);
void (*bind_depth_stencil_state)(struct pipe_context *,
const struct pipe_depth_stencil_state *);
void (*delete_depth_stencil_state)(struct pipe_context *,
void * (*create_depth_stencil_state)(struct pipe_context *,
const struct pipe_depth_stencil_state *);
void (*bind_depth_stencil_state)(struct pipe_context *, void *);
void (*delete_depth_stencil_state)(struct pipe_context *, void *);
void * (*create_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);

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@@ -50,21 +50,17 @@ void softpipe_bind_sampler_state(struct pipe_context *,
void softpipe_delete_sampler_state(struct pipe_context *,
const struct pipe_sampler_state *);
const struct pipe_depth_stencil_state *
void *
softpipe_create_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_state *);
void softpipe_bind_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_state *);
void softpipe_delete_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_state *);
void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
void *
softpipe_create_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *);
void softpipe_bind_rasterizer_state(struct pipe_context *,
void *);
void softpipe_delete_rasterizer_state(struct pipe_context *,
void *);
void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
void softpipe_set_framebuffer_state( struct pipe_context *,
const struct pipe_framebuffer_state * );

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@@ -82,30 +82,26 @@ softpipe_set_alpha_test_state(struct pipe_context *pipe,
softpipe->dirty |= SP_NEW_ALPHA_TEST;
}
const struct pipe_depth_stencil_state *
void *
softpipe_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
{
struct pipe_depth_stencil_state *new_ds = malloc(sizeof(struct pipe_depth_stencil_state));
memcpy(new_ds, depth_stencil, sizeof(struct pipe_depth_stencil_state));
return new_ds;
return 0;
}
void
softpipe_bind_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth_stencil)
void *depth_stencil)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
softpipe->depth_stencil = depth_stencil;
softpipe->depth_stencil = (const struct pipe_depth_stencil_state *)depth_stencil;
softpipe->dirty |= SP_NEW_DEPTH_STENCIL;
}
void
softpipe_delete_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_state *depth)
softpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
{
free((struct pipe_depth_stencil_state*)depth);
/* do nothing */
}

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@@ -115,6 +115,7 @@ static void
update_depth_stencil(struct st_context *st)
{
struct pipe_depth_stencil_state depth_stencil;
const struct cso_depth_stencil *cso;
memset(&depth_stencil, 0, sizeof(depth_stencil));
@@ -149,12 +150,11 @@ update_depth_stencil(struct st_context *st)
depth_stencil.stencil.clear_value = st->ctx->Stencil.Clear & 0xff;
}
struct pipe_depth_stencil_state *cached_state =
st_cached_depth_stencil_state(st, &depth_stencil);
if (st->state.depth_stencil != cached_state) {
cso = st_cached_depth_stencil_state(st, &depth_stencil);
if (st->state.depth_stencil != cso) {
/* state has changed */
st->state.depth_stencil = cached_state;
st->pipe->bind_depth_stencil_state(st->pipe, cached_state); /* set new state */
st->state.depth_stencil = cso;
st->pipe->bind_depth_stencil_state(st->pipe, cso->data); /* bind new state */
}
}

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@@ -78,21 +78,24 @@ struct pipe_sampler_state * st_cached_sampler_state(
return (struct pipe_sampler_state*)(cso_hash_iter_data(iter));
}
struct pipe_depth_stencil_state * st_cached_depth_stencil_state(
struct st_context *st,
const struct pipe_depth_stencil_state *depth_stencil)
const struct cso_depth_stencil *
st_cached_depth_stencil_state(struct st_context *st,
const struct pipe_depth_stencil_state *templ)
{
unsigned hash_key = cso_construct_key((void*)depth_stencil, sizeof(struct pipe_depth_stencil_state));
unsigned hash_key = cso_construct_key((void*)templ,
sizeof(struct pipe_depth_stencil_state));
struct cso_hash_iter iter = cso_find_state_template(st->cache,
hash_key, CSO_DEPTH_STENCIL,
(void*)depth_stencil);
(void*)templ);
if (cso_hash_iter_is_null(iter)) {
const struct pipe_depth_stencil_state *created_state = st->pipe->create_depth_stencil_state(
st->pipe, depth_stencil);
iter = cso_insert_state(st->cache, hash_key, CSO_DEPTH_STENCIL,
(void*)created_state);
struct cso_depth_stencil *cso = malloc(sizeof(struct cso_depth_stencil));
memcpy(&cso->state, templ, sizeof(struct pipe_depth_stencil_state));
cso->data = st->pipe->create_depth_stencil_state(st->pipe, templ);
if (!cso->data)
cso->data = &cso->state;
iter = cso_insert_state(st->cache, hash_key, CSO_DEPTH_STENCIL, cso);
}
return (struct pipe_depth_stencil_state*)(cso_hash_iter_data(iter));
return (struct cso_depth_stencil*)(cso_hash_iter_data(iter));
}
const struct cso_rasterizer* st_cached_rasterizer_state(

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@@ -47,8 +47,8 @@ struct pipe_sampler_state *
st_cached_sampler_state(struct st_context *st,
const struct pipe_sampler_state *sampler);
struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
struct st_context *st,
const struct cso_depth_stencil *
st_cached_depth_stencil_state(struct st_context *st,
const struct pipe_depth_stencil_state *depth_stencil);
const struct cso_rasterizer *

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@@ -303,7 +303,7 @@ clear_with_quad(GLcontext *ctx,
/* depth_stencil state: always pass/set to ref value */
{
struct pipe_depth_stencil_state depth_stencil;
struct pipe_depth_stencil_state *cached;
const struct cso_depth_stencil *cso;
memset(&depth_stencil, 0, sizeof(depth_stencil));
if (depth) {
depth_stencil.depth.enabled = 1;
@@ -321,9 +321,8 @@ clear_with_quad(GLcontext *ctx,
depth_stencil.stencil.value_mask[0] = 0xff;
depth_stencil.stencil.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff;
}
cached =
st_cached_depth_stencil_state(ctx->st, &depth_stencil);
pipe->bind_depth_stencil_state(pipe, cached);
cso = st_cached_depth_stencil_state(ctx->st, &depth_stencil);
pipe->bind_depth_stencil_state(pipe, cso->data);
}
/* setup state: nothing */
@@ -382,7 +381,7 @@ clear_with_quad(GLcontext *ctx,
/* Restore pipe state */
pipe->set_alpha_test_state(pipe, &st->state.alpha_test);
pipe->bind_blend_state(pipe, st->state.blend->data);
pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil);
pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil->data);
pipe->bind_fs_state(pipe, st->state.fs->data);
pipe->bind_vs_state(pipe, st->state.vs->data);
pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);

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@@ -470,7 +470,7 @@ any_fragment_ops(const struct st_context *st)
if (st->state.alpha_test.enabled ||
st->state.blend->state.blend_enable ||
st->state.blend->state.logicop_enable ||
st->state.depth_stencil->depth.enabled)
st->state.depth_stencil->state.depth.enabled)
/* XXX more checks */
return GL_TRUE;
else

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@@ -77,7 +77,7 @@ struct st_context
struct {
const struct cso_blend *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct cso_depth_stencil *depth_stencil;
const struct cso_rasterizer *rasterizer;
const struct cso_fragment_shader *fs;
const struct cso_vertex_shader *vs;