libgl-gdi: Fix mingw-w64 build.

Mingw-w64 actually seems to be closer to MSVC in terms of .DEF parsing.
This commit is contained in:
José Fonseca
2011-08-29 13:28:41 +01:00
parent ec759b3755
commit a68ba5e0f0

View File

@@ -27,7 +27,9 @@ if env['llvm']:
env.Append(CPPDEFINES = 'HAVE_LLVMPIPE')
drivers += [llvmpipe]
if env['gcc']:
if env['gcc'] and 'w64' not in env['CC'].split('-'):
# DEF parser in certain versions of MinGW is busted, as does not behave as
# MSVC. mingw-w64 works fine.
sources += ['#src/gallium/state_trackers/wgl/opengl32.mingw.def']
else:
sources += ['#src/gallium/state_trackers/wgl/opengl32.def']