nir/lower_tex: Always copy deref and offset sources
This should make nir_lower_tex properly handle deref instructions as well as make it more correct when texture arrays are used and it's called after lowering samplers to binding table indices. Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -108,7 +108,16 @@ get_texture_size(nir_builder *b, nir_tex_instr *tex)
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nir_tex_instr *txs;
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txs = nir_tex_instr_create(b->shader, 1);
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unsigned num_srcs = 1; /* One for the LOD */
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for (unsigned i = 0; i < tex->num_srcs; i++) {
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if (tex->src[i].src_type == nir_tex_src_texture_deref ||
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tex->src[i].src_type == nir_tex_src_sampler_deref ||
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tex->src[i].src_type == nir_tex_src_texture_offset ||
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tex->src[i].src_type == nir_tex_src_sampler_offset)
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num_srcs++;
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}
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txs = nir_tex_instr_create(b->shader, num_srcs);
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txs->op = nir_texop_txs;
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txs->sampler_dim = tex->sampler_dim;
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txs->is_array = tex->is_array;
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@@ -120,9 +129,20 @@ get_texture_size(nir_builder *b, nir_tex_instr *tex)
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txs->sampler = nir_deref_var_clone(tex->sampler, txs);
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txs->dest_type = nir_type_int;
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/* only single src, the lod: */
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txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
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txs->src[0].src_type = nir_tex_src_lod;
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unsigned idx = 0;
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for (unsigned i = 0; i < tex->num_srcs; i++) {
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if (tex->src[i].src_type == nir_tex_src_texture_deref ||
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tex->src[i].src_type == nir_tex_src_sampler_deref ||
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tex->src[i].src_type == nir_tex_src_texture_offset ||
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tex->src[i].src_type == nir_tex_src_sampler_offset) {
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nir_src_copy(&txs->src[idx].src, &tex->src[i].src, txs);
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txs->src[idx].src_type = tex->src[i].src_type;
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idx++;
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}
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}
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/* Add in an LOD because some back-ends require it */
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txs->src[idx].src = nir_src_for_ssa(nir_imm_int(b, 0));
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txs->src[idx].src_type = nir_tex_src_lod;
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nir_ssa_dest_init(&txs->instr, &txs->dest,
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nir_tex_instr_dest_size(txs), 32, NULL);
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@@ -217,11 +237,14 @@ sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
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assert(tex->op == nir_texop_tex);
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assert(tex->coord_components == 2);
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nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2);
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nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex);
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plane_tex->src[0].src_type = nir_tex_src_coord;
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plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane));
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plane_tex->src[1].src_type = nir_tex_src_plane;
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nir_tex_instr *plane_tex =
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nir_tex_instr_create(b->shader, tex->num_srcs + 1);
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for (unsigned i = 0; i < tex->num_srcs; i++) {
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nir_src_copy(&plane_tex->src[i].src, &tex->src[i].src, plane_tex);
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plane_tex->src[i].src_type = tex->src[i].src_type;
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}
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plane_tex->src[tex->num_srcs].src = nir_src_for_ssa(nir_imm_int(b, plane));
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plane_tex->src[tex->num_srcs].src_type = nir_tex_src_plane;
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plane_tex->op = nir_texop_tex;
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plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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plane_tex->dest_type = nir_type_float;
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@@ -865,8 +888,6 @@ nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
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{
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bool progress = false;
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nir_assert_lowered_derefs(shader, nir_lower_texture_derefs);
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nir_foreach_function(function, shader) {
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if (function->impl)
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progress |= nir_lower_tex_impl(function->impl, options);
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