glsl: rename image_* qualifiers to memory_*
It doesn't make sense to prefix them with 'image' because they are called "Memory Qualifiers" and they can be applied to members of storage buffer blocks. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Andres Gomez <agomez@igalia.com>
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@@ -827,13 +827,13 @@ public:
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ir_depth_layout depth_layout:3;
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/**
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* ARB_shader_image_load_store qualifiers.
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* Memory qualifiers.
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*/
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unsigned image_read_only:1; /**< "readonly" qualifier. */
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unsigned image_write_only:1; /**< "writeonly" qualifier. */
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unsigned image_coherent:1;
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unsigned image_volatile:1;
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unsigned image_restrict:1;
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unsigned memory_read_only:1; /**< "readonly" qualifier. */
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unsigned memory_write_only:1; /**< "writeonly" qualifier. */
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unsigned memory_coherent:1;
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unsigned memory_volatile:1;
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unsigned memory_restrict:1;
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/**
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* ARB_shader_storage_buffer_object
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