glsl: rename image_* qualifiers to memory_*

It doesn't make sense to prefix them with 'image' because
they are called "Memory Qualifiers" and they can be applied
to members of storage buffer blocks.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
This commit is contained in:
Samuel Pitoiset
2017-05-03 11:16:57 +02:00
parent b546c9d318
commit a5f82db380
12 changed files with 103 additions and 103 deletions

View File

@@ -827,13 +827,13 @@ public:
ir_depth_layout depth_layout:3;
/**
* ARB_shader_image_load_store qualifiers.
* Memory qualifiers.
*/
unsigned image_read_only:1; /**< "readonly" qualifier. */
unsigned image_write_only:1; /**< "writeonly" qualifier. */
unsigned image_coherent:1;
unsigned image_volatile:1;
unsigned image_restrict:1;
unsigned memory_read_only:1; /**< "readonly" qualifier. */
unsigned memory_write_only:1; /**< "writeonly" qualifier. */
unsigned memory_coherent:1;
unsigned memory_volatile:1;
unsigned memory_restrict:1;
/**
* ARB_shader_storage_buffer_object