docs/tgsi: xDArray -> xD_ARRAY
This matches what we have in tgsi_strings.c, as well as the non-constant part of the corresponding enum tgsi_texture_type values. Reviewed-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19719>
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@@ -3576,7 +3576,7 @@ DCL SVIEW[#], resource, type(s)
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Declares a shader input sampler view and assigns it to a SVIEW[#]
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register.
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resource can be one of BUFFER, 1D, 2D, 3D, 1DArray and 2DArray.
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resource can be one of BUFFER, 1D, 2D, 3D, 1D_ARRAY and 2D_ARRAY.
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type must be 1 or 4 entries (if specifying on a per-component
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level) out of UNORM, SNORM, SINT, UINT and FLOAT.
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@@ -3604,8 +3604,8 @@ DCL RES[#], resource [, WR] [, RAW]
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Declares a shader input resource and assigns it to a RES[#]
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register.
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resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1DArray and
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2DArray.
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resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1D_ARRAY and
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2D_ARRAY.
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If the RAW keyword is not specified, the texture data will be
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subject to conversion, swizzling and scaling as required to yield
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