docs/tgsi: xDArray -> xD_ARRAY

This matches what we have in tgsi_strings.c, as well as the non-constant
part of the corresponding enum tgsi_texture_type values.

Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19719>
This commit is contained in:
Erik Faye-Lund
2022-11-11 08:58:24 +01:00
committed by Marge Bot
parent 474ba56f78
commit a5f319a38e

View File

@@ -3576,7 +3576,7 @@ DCL SVIEW[#], resource, type(s)
Declares a shader input sampler view and assigns it to a SVIEW[#]
register.
resource can be one of BUFFER, 1D, 2D, 3D, 1DArray and 2DArray.
resource can be one of BUFFER, 1D, 2D, 3D, 1D_ARRAY and 2D_ARRAY.
type must be 1 or 4 entries (if specifying on a per-component
level) out of UNORM, SNORM, SINT, UINT and FLOAT.
@@ -3604,8 +3604,8 @@ DCL RES[#], resource [, WR] [, RAW]
Declares a shader input resource and assigns it to a RES[#]
register.
resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1DArray and
2DArray.
resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1D_ARRAY and
2D_ARRAY.
If the RAW keyword is not specified, the texture data will be
subject to conversion, swizzling and scaling as required to yield