glsl: Fix conversions in array constructors
Array constructors obey narrower conversion rules than other constructors [1] --- they use the implicit conversion rules [2] instead of the scalar constructor conversions [3]. But process_array_constructor() was incorrectly applying the broader rules. [1] GLSL 1.50 spec, Section 5.4.4 Array Constructors, page 52 (58 of pdf) [2] GLSL 1.50 spec, Section 4.1.10 Implicit Conversions, page 25 (31 of pdf) [3] GLSL 1.50 spec, Section 5.4.1 Conversion, page 48 (54 of pdf) To fix this, first check (with glsl_type::can_be_implicitly_converted_to) if an implicit conversion is legal before performing the conversion. Fixes: piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert Note: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad@chad-versace.us>
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@@ -442,13 +442,21 @@ process_array_constructor(exec_list *instructions,
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ir_rvalue *ir = (ir_rvalue *) n;
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ir_rvalue *result = ir;
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/* Apply implicit conversions (not the scalar constructor rules!) */
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/* Apply implicit conversions (not the scalar constructor rules!). See
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* the spec quote above. */
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if (constructor_type->element_type()->is_float()) {
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const glsl_type *desired_type =
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glsl_type::get_instance(GLSL_TYPE_FLOAT,
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ir->type->vector_elements,
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ir->type->matrix_columns);
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result = convert_component(ir, desired_type);
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if (result->type->can_implicitly_convert_to(desired_type)) {
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/* Even though convert_component() implements the constructor
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* conversion rules (not the implicit conversion rules), its safe
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* to use it here because we already checked that the implicit
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* conversion is legal.
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*/
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result = convert_component(ir, desired_type);
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}
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}
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if (result->type != constructor_type->element_type()) {
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