mapi: Remove usage of _glapi_check_multithread and _glapi_destroy_multithread
They are empty stub functions now so have no need call to them Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17814>
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@@ -260,11 +260,6 @@ stw_cleanup(void)
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stw_dev->screen->destroy(stw_dev->screen);
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/* glapi is statically linked: we can call the local destroy function. */
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#ifdef _GLAPI_NO_EXPORTS
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_glapi_destroy_multithread();
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#endif
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stw_tls_cleanup();
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util_dynarray_fini(&stw_dev->pixelformats);
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@@ -133,8 +133,6 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
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return GL_FALSE;
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}
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_glapi_check_multithread();
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__glXLock();
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if (oldGC == gc &&
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gc->currentDrawable == draw && gc->currentReadable == read) {
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@@ -1493,11 +1493,6 @@ _mesa_make_current( struct gl_context *newCtx,
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st_glFlush(curCtx, 0);
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}
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/* Call this periodically to detect when the user has begun using
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* GL rendering from multiple threads.
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*/
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_glapi_check_multithread();
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if (!newCtx) {
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_glapi_set_dispatch(NULL); /* none current */
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/* We need old ctx to correctly release Draw/ReadBuffer
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