Make IsVertexArray() return false before BindVertexArray()

Rename existing _Used flag to EverBound.

The GL 4.3 and ES 3.0 specs say

   These names are marked as used, for the purposes of GenVertexArrays
   only, but they do not acquire array state until they are first bound.

This also affects Apple VAOs, which is fine since the
APPLE_vertex_array_object spec says

   A vertex array object is created by binding an unused name. This
   binding is accomplished by calling BindVertexArrayAPPLE with id set
   to the name of the new vertex array object.

Fixes arb_vertex_array_object_isvertexarray.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2012-12-19 20:20:34 -08:00
parent fd93d55141
commit a585b8f3a6
2 changed files with 6 additions and 4 deletions

View File

@@ -373,7 +373,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
save_array_object(ctx, newObj);
}
if (!newObj->_Used) {
if (!newObj->EverBound) {
/* The "Interactions with APPLE_vertex_array_object" section of the
* GL_ARB_vertex_array_object spec says:
*
@@ -381,7 +381,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
* BindVertexArrayAPPLE, determines the semantic of the object."
*/
newObj->ARBsemantics = genRequired;
newObj->_Used = GL_TRUE;
newObj->EverBound = GL_TRUE;
}
}
@@ -551,6 +551,8 @@ _mesa_IsVertexArray( GLuint id )
return GL_FALSE;
obj = lookup_arrayobj(ctx, id);
if (obj == NULL)
return GL_FALSE;
return (obj != NULL) ? GL_TRUE : GL_FALSE;
return obj->EverBound;
}