nir: Make nir_shader_gather_info() track texelFetch texture accesses.
For TGSI-based drivers, st_glsl_to_tgsi records this information. For NIR-based drivers, nir_shader_gather_info() will do so. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -264,8 +264,20 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
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static void
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gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
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{
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if (instr->op == nir_texop_tg4)
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switch (instr->op) {
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case nir_texop_tg4:
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shader->info.uses_texture_gather = true;
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break;
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case nir_texop_txf:
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case nir_texop_txf_ms:
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case nir_texop_txf_ms_mcs:
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shader->info.textures_used_by_txf |=
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((1 << MAX2(instr->texture_array_size, 1)) - 1) <<
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instr->texture_index;
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break;
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default:
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break;
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}
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}
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static void
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