mesa/glsl: remove unused uses_builtin_functions field

This has been unused since 943b69cddd

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri
2016-11-22 17:59:41 +11:00
parent 38a8507f79
commit a56a505db7
3 changed files with 0 additions and 3 deletions

View File

@@ -1984,7 +1984,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
shader->IsES = state->es_shader;
shader->info.uses_builtin_functions = state->uses_builtin_functions;
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader->ir);

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@@ -1258,7 +1258,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.shader->CompileStatus = true;
p.shader->Version = state->language_version;
p.shader->info.uses_builtin_functions = state->uses_builtin_functions;
p.shader_program->Shaders =
(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
p.shader_program->Shaders[0] = p.shader;

View File

@@ -2172,7 +2172,6 @@ struct gl_subroutine_function
*/
struct gl_shader_info
{
bool uses_builtin_functions;
bool uses_gl_fragcoord;
bool redeclares_gl_fragcoord;
bool ARB_fragment_coord_conventions_enable;