mesa/glsl: remove unused uses_builtin_functions field
This has been unused since 943b69cddd
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
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@@ -1984,7 +1984,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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shader->InfoLog = state->info_log;
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shader->Version = state->language_version;
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shader->IsES = state->es_shader;
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shader->info.uses_builtin_functions = state->uses_builtin_functions;
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/* Retain any live IR, but trash the rest. */
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reparent_ir(shader->ir, shader->ir);
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@@ -1258,7 +1258,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
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p.shader->CompileStatus = true;
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p.shader->Version = state->language_version;
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p.shader->info.uses_builtin_functions = state->uses_builtin_functions;
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p.shader_program->Shaders =
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(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
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p.shader_program->Shaders[0] = p.shader;
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@@ -2172,7 +2172,6 @@ struct gl_subroutine_function
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*/
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struct gl_shader_info
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{
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bool uses_builtin_functions;
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bool uses_gl_fragcoord;
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bool redeclares_gl_fragcoord;
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bool ARB_fragment_coord_conventions_enable;
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