linker: Trivial coding standards fixes

v2: Revert the unreachable to assert in
parcel_out_uniform_storage::visit_field.  Suggested by Ilia.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Ian Romanick
2016-11-04 12:36:08 -07:00
parent fbc1a4b7d2
commit a529acfb2b

View File

@@ -234,10 +234,8 @@ program_resource_visitor::visit_field(const glsl_type *type, const char *name,
}
void
program_resource_visitor::visit_field(const glsl_struct_field *field)
program_resource_visitor::visit_field(const glsl_struct_field *)
{
(void) field;
/* empty */
}
void
@@ -346,14 +344,12 @@ public:
private:
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major)
bool /* row_major */)
{
assert(!type->without_array()->is_record());
assert(!type->without_array()->is_interface());
assert(!(type->is_array() && type->fields.array->is_array()));
(void) row_major;
/* Count the number of samplers regardless of whether the uniform is
* already in the hash table. The hash table prevents adding the same
* uniform for multiple shader targets, but in this case we want to
@@ -372,7 +368,7 @@ private:
* components in the default block. The spec allows image
* uniforms to use up no more than one scalar slot.
*/
if(!is_shader_storage)
if (!is_shader_storage)
this->num_shader_uniform_components += values;
} else {
/* Accumulate the total number of uniform slots used by this shader.
@@ -651,17 +647,16 @@ private:
this->record_array_count = record_array_count;
}
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major)
virtual void visit_field(const glsl_type *, const char *,
bool /* row_major */)
{
(void) type;
(void) name;
(void) row_major;
assert(!"Should not get here.");
}
virtual void enter_record(const glsl_type *type, const char *,
bool row_major, const enum glsl_interface_packing packing) {
bool row_major,
const enum glsl_interface_packing packing)
{
assert(type->is_record());
if (this->buffer_block_index == -1)
return;
@@ -674,7 +669,9 @@ private:
}
virtual void leave_record(const glsl_type *type, const char *,
bool row_major, const enum glsl_interface_packing packing) {
bool row_major,
const enum glsl_interface_packing packing)
{
assert(type->is_record());
if (this->buffer_block_index == -1)
return;
@@ -892,7 +889,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
if ((var == NULL) || !var->is_in_buffer_block())
if (var == NULL || !var->is_in_buffer_block())
continue;
assert(var->data.mode == ir_var_uniform ||
@@ -942,6 +939,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
break;
}
}
if (found)
break;
}