linker: Trivial coding standards fixes
v2: Revert the unreachable to assert in parcel_out_uniform_storage::visit_field. Suggested by Ilia. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -234,10 +234,8 @@ program_resource_visitor::visit_field(const glsl_type *type, const char *name,
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}
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void
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program_resource_visitor::visit_field(const glsl_struct_field *field)
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program_resource_visitor::visit_field(const glsl_struct_field *)
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{
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(void) field;
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/* empty */
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}
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void
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@@ -346,14 +344,12 @@ public:
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private:
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virtual void visit_field(const glsl_type *type, const char *name,
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bool row_major)
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bool /* row_major */)
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{
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assert(!type->without_array()->is_record());
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assert(!type->without_array()->is_interface());
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assert(!(type->is_array() && type->fields.array->is_array()));
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(void) row_major;
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/* Count the number of samplers regardless of whether the uniform is
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* already in the hash table. The hash table prevents adding the same
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* uniform for multiple shader targets, but in this case we want to
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@@ -372,7 +368,7 @@ private:
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* components in the default block. The spec allows image
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* uniforms to use up no more than one scalar slot.
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*/
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if(!is_shader_storage)
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if (!is_shader_storage)
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this->num_shader_uniform_components += values;
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} else {
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/* Accumulate the total number of uniform slots used by this shader.
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@@ -651,17 +647,16 @@ private:
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this->record_array_count = record_array_count;
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}
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virtual void visit_field(const glsl_type *type, const char *name,
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bool row_major)
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virtual void visit_field(const glsl_type *, const char *,
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bool /* row_major */)
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{
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(void) type;
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(void) name;
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(void) row_major;
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assert(!"Should not get here.");
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}
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virtual void enter_record(const glsl_type *type, const char *,
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bool row_major, const enum glsl_interface_packing packing) {
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bool row_major,
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const enum glsl_interface_packing packing)
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{
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assert(type->is_record());
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if (this->buffer_block_index == -1)
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return;
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@@ -674,7 +669,9 @@ private:
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}
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virtual void leave_record(const glsl_type *type, const char *,
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bool row_major, const enum glsl_interface_packing packing) {
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bool row_major,
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const enum glsl_interface_packing packing)
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{
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assert(type->is_record());
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if (this->buffer_block_index == -1)
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return;
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@@ -892,7 +889,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
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foreach_in_list(ir_instruction, node, shader->ir) {
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ir_variable *const var = node->as_variable();
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if ((var == NULL) || !var->is_in_buffer_block())
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if (var == NULL || !var->is_in_buffer_block())
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continue;
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assert(var->data.mode == ir_var_uniform ||
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@@ -942,6 +939,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
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break;
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}
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}
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if (found)
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break;
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}
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