Fix/improve framebuffer object reference counting.
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
This commit is contained in:
@@ -338,7 +338,7 @@ void AMesaDestroyBuffer(AMesaBuffer buffer)
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{
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if (buffer->Screen) destroy_bitmap(buffer->Screen);
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if (buffer->Background) destroy_bitmap(buffer->Background);
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_mesa_destroy_framebuffer(buffer->GLBuffer);
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_mesa_unreference_framebuffer(&buffer->GLBuffer);
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free(buffer);
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}
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@@ -480,11 +480,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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fbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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struct gl_framebuffer *mesa_framebuffer = (struct gl_framebuffer *)driDrawPriv->driverPrivate;
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_mesa_free(mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data);
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_mesa_destroy_framebuffer(mesa_framebuffer);
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driDrawPriv->driverPrivate = NULL;
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -392,7 +392,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
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static void
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ffbDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -97,7 +97,7 @@ gammaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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gammaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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static void
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@@ -398,8 +398,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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i810DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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/* _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate)); */
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_mesa_dereference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -449,8 +449,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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/* _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate)); */
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_mesa_dereference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -609,8 +609,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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static void
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intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
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{
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/* _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate)); */
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_mesa_dereference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -457,8 +457,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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/* _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate)); */
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_mesa_dereference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -435,7 +435,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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mach64DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -831,7 +831,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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mgaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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static void
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@@ -202,7 +202,7 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv,
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static void
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nouveauDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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static int
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@@ -357,7 +357,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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r128DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -901,7 +901,7 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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radeonDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R300)
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@@ -131,7 +131,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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s3vDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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static void
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@@ -710,7 +710,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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#if 0
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@@ -233,7 +233,7 @@ sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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sisDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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static void sisCopyBuffer( __DRIdrawablePrivate *dPriv )
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@@ -233,7 +233,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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tdfxDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -279,7 +279,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
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static void
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tridentDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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static void
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@@ -320,7 +320,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
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static void
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viaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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{
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_mesa_destroy_framebuffer((GLframebuffer *)(driDrawPriv->driverPrivate));
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_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
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}
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@@ -728,7 +728,7 @@ errorhandler:
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FREE(fxMesa->fogTable);
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}
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if (fxMesa->glBuffer) {
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_mesa_destroy_framebuffer(fxMesa->glBuffer);
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_mesa_unreference_framebuffer(&fxMesa->glBuffer);
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}
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if (fxMesa->glVis) {
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_mesa_destroy_visual(fxMesa->glVis);
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@@ -828,7 +828,7 @@ fxMesaDestroyContext(fxMesaContext fxMesa)
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fxDDDestroyFxMesaContext(fxMesa); /* must be before _mesa_destroy_context */
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_mesa_destroy_visual(fxMesa->glVis);
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_mesa_destroy_context(fxMesa->glCtx);
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_mesa_destroy_framebuffer(fxMesa->glBuffer);
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_mesa_unreference_framebuffer(&fxMesa->glBuffer);
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fxTMClose(fxMesa); /* must be after _mesa_destroy_context */
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FREE(fxMesa);
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@@ -1303,7 +1303,8 @@ OSMesaDestroyContext( OSMesaContext osmesa )
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_swrast_DestroyContext( &osmesa->mesa );
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_mesa_destroy_visual( osmesa->gl_visual );
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_mesa_destroy_framebuffer( osmesa->gl_buffer );
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_mesa_unreference_framebuffer( &osmesa->gl_buffer );
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_mesa_free_context_data( &osmesa->mesa );
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_mesa_free( osmesa );
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}
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@@ -433,7 +433,6 @@ void SVGAMesaDestroyContext( SVGAMesaContext ctx )
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if (ctx) {
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_mesa_destroy_visual( ctx->gl_vis );
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_mesa_destroy_context( ctx->gl_ctx );
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_mesa_destroy_framebuffer( ctx->gl_buffer );
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free( ctx );
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if (ctx==SVGAMesa) {
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SVGAMesa = NULL;
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@@ -485,8 +485,8 @@ xmesa_free_buffer(XMesaBuffer buffer)
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/* mark as delete pending */
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fb->DeletePending = GL_TRUE;
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/* Dereference. If count = zero we'll really delete the buffer */
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_mesa_dereference_framebuffer(&fb);
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/* Unreference. If count = zero we'll really delete the buffer */
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_mesa_unreference_framebuffer(&fb);
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return;
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}
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@@ -1408,6 +1408,13 @@ _mesa_free_context_data( GLcontext *ctx )
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if (ctx == _mesa_get_current_context()) {
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_mesa_make_current(NULL, NULL, NULL);
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}
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else {
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/* unreference WinSysDraw/Read buffers */
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_mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
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_mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
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_mesa_unreference_framebuffer(&ctx->DrawBuffer);
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_mesa_unreference_framebuffer(&ctx->ReadBuffer);
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}
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_mesa_free_lighting_data( ctx );
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_mesa_free_eval_data( ctx );
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@@ -1694,12 +1701,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
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ASSERT(_mesa_get_current_context() == newCtx);
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if (oldCtx) {
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if (oldCtx->WinSysDrawBuffer) {
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_mesa_dereference_framebuffer(&oldCtx->WinSysDrawBuffer);
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}
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if (oldCtx->WinSysReadBuffer) {
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_mesa_dereference_framebuffer(&oldCtx->WinSysReadBuffer);
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}
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_mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer);
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_mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer);
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}
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if (!newCtx) {
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@@ -1713,20 +1716,18 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
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ASSERT(drawBuffer->Name == 0);
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ASSERT(readBuffer->Name == 0);
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newCtx->WinSysDrawBuffer = drawBuffer;
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newCtx->WinSysReadBuffer = readBuffer;
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drawBuffer->RefCount++;
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readBuffer->RefCount++;
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_mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
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_mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
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/*
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* Only set the context's Draw/ReadBuffer fields if they're NULL
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* or not bound to a user-created FBO.
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*/
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if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
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newCtx->DrawBuffer = drawBuffer;
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_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
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}
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if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
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newCtx->ReadBuffer = readBuffer;
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_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
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}
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newCtx->NewState |= _NEW_BUFFERS;
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@@ -602,7 +602,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
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oldRb = ctx->CurrentRenderbuffer;
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if (oldRb) {
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_mesa_dereference_renderbuffer(&oldRb);
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_mesa_unreference_renderbuffer(&oldRb);
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}
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ASSERT(newRb != &DummyRenderbuffer);
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@@ -639,7 +639,7 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
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/* But the object will not be freed until it's no longer
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* bound in any context.
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*/
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_mesa_dereference_renderbuffer(&rb);
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_mesa_unreference_renderbuffer(&rb);
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}
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}
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}
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@@ -998,12 +998,6 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
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}
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_mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
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}
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_glthread_LOCK_MUTEX(newFb->Mutex);
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if (bindReadBuf)
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newFb->RefCount++;
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if (bindDrawBuf)
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newFb->RefCount++;
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_glthread_UNLOCK_MUTEX(newFb->Mutex);
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}
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else {
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/* Binding the window system framebuffer (which was originally set
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@@ -1020,22 +1014,16 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
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*/
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if (bindReadBuf) {
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struct gl_framebuffer *oldFb = ctx->ReadBuffer;
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if (oldFb && oldFb->Name != 0) {
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_mesa_dereference_framebuffer(&oldFb);
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}
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ctx->ReadBuffer = newFb;
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_mesa_unreference_framebuffer(&ctx->ReadBuffer);
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_mesa_reference_framebuffer(&ctx->ReadBuffer, newFb);
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}
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if (bindDrawBuf) {
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struct gl_framebuffer *oldFb = ctx->DrawBuffer;
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if (oldFb && oldFb->Name != 0) {
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/* check if old FB had any texture attachments */
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check_end_texture_render(ctx, oldFb);
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/* check if time to delete this framebuffer */
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_mesa_dereference_framebuffer(&oldFb);
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}
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ctx->DrawBuffer = newFb;
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/* check if old FB had any texture attachments */
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check_end_texture_render(ctx, ctx->DrawBuffer);
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/* check if time to delete this framebuffer */
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_mesa_unreference_framebuffer(&ctx->DrawBuffer);
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_mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
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if (newFb->Name != 0) {
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/* check if newly bound framebuffer has any texture attachments */
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check_begin_texture_render(ctx, newFb);
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@@ -1083,7 +1071,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
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/* But the object will not be freed until it's no longer
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* bound in any context.
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*/
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_mesa_dereference_framebuffer(&fb);
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_mesa_unreference_framebuffer(&fb);
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}
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}
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}
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@@ -78,7 +78,7 @@ set_depth_renderbuffer(struct gl_framebuffer *fb,
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struct gl_renderbuffer *rb)
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{
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if (fb->_DepthBuffer) {
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_mesa_dereference_renderbuffer(&fb->_DepthBuffer);
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_mesa_unreference_renderbuffer(&fb->_DepthBuffer);
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}
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fb->_DepthBuffer = rb;
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if (rb) {
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@@ -96,7 +96,7 @@ set_stencil_renderbuffer(struct gl_framebuffer *fb,
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struct gl_renderbuffer *rb)
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{
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if (fb->_StencilBuffer) {
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_mesa_dereference_renderbuffer(&fb->_StencilBuffer);
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_mesa_unreference_renderbuffer(&fb->_StencilBuffer);
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}
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fb->_StencilBuffer = rb;
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if (rb) {
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@@ -223,7 +223,7 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
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for (i = 0; i < BUFFER_COUNT; i++) {
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struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
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if (att->Renderbuffer) {
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_mesa_dereference_renderbuffer(&att->Renderbuffer);
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_mesa_unreference_renderbuffer(&att->Renderbuffer);
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}
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if (att->Texture) {
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/* render to texture */
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@@ -236,7 +236,6 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
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}
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}
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att->Type = GL_NONE;
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att->Renderbuffer = NULL;
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att->Texture = NULL;
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}
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@@ -247,25 +246,44 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
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/**
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* Decrement the reference count on a framebuffer and delete it when
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* the refcount hits zero.
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* Note: we pass the address of a pointer and set it to NULL if we delete it.
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* Set *ptr to point to fb, with refcounting and locking.
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*/
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void
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_mesa_dereference_framebuffer(struct gl_framebuffer **fb)
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_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
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struct gl_framebuffer *fb)
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{
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GLboolean deleteFlag = GL_FALSE;
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assert(ptr);
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assert(!*ptr);
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assert(fb);
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_glthread_LOCK_MUTEX(fb->Mutex);
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fb->RefCount++;
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_glthread_UNLOCK_MUTEX(fb->Mutex);
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*ptr = fb;
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}
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_glthread_LOCK_MUTEX((*fb)->Mutex);
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{
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/**
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* Undo/remove a reference to a framebuffer object.
|
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* Decrement the framebuffer object's reference count and delete it when
|
||||
* the refcount hits zero.
|
||||
* Note: we pass the address of a pointer and set it to NULL.
|
||||
*/
|
||||
void
|
||||
_mesa_unreference_framebuffer(struct gl_framebuffer **fb)
|
||||
{
|
||||
assert(fb);
|
||||
if (*fb) {
|
||||
GLboolean deleteFlag = GL_FALSE;
|
||||
|
||||
_glthread_LOCK_MUTEX((*fb)->Mutex);
|
||||
ASSERT((*fb)->RefCount > 0);
|
||||
(*fb)->RefCount--;
|
||||
deleteFlag = ((*fb)->RefCount == 0);
|
||||
}
|
||||
_glthread_UNLOCK_MUTEX((*fb)->Mutex);
|
||||
_glthread_UNLOCK_MUTEX((*fb)->Mutex);
|
||||
|
||||
if (deleteFlag)
|
||||
(*fb)->Delete(*fb);
|
||||
|
||||
if (deleteFlag) {
|
||||
(*fb)->Delete(*fb);
|
||||
*fb = NULL;
|
||||
}
|
||||
}
|
||||
|
@@ -43,7 +43,11 @@ extern void
|
||||
_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
|
||||
|
||||
extern void
|
||||
_mesa_dereference_framebuffer(struct gl_framebuffer **fb);
|
||||
_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
|
||||
struct gl_framebuffer *fb);
|
||||
|
||||
extern void
|
||||
_mesa_unreference_framebuffer(struct gl_framebuffer **fb);
|
||||
|
||||
extern void
|
||||
_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.1
|
||||
* Version: 6.5.3
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -45,7 +45,7 @@ Delete_wrapper(struct gl_renderbuffer *rb)
|
||||
/* Decrement reference count on the buffer we're wrapping and delete
|
||||
* it if refcount hits zero.
|
||||
*/
|
||||
_mesa_dereference_renderbuffer(&rb->Wrapped);
|
||||
_mesa_unreference_renderbuffer(&rb->Wrapped);
|
||||
|
||||
/* delete myself */
|
||||
_mesa_delete_renderbuffer(rb);
|
||||
|
@@ -2089,32 +2089,33 @@ _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName)
|
||||
if (!rb)
|
||||
return;
|
||||
|
||||
_mesa_dereference_renderbuffer(&rb);
|
||||
_mesa_unreference_renderbuffer(&rb);
|
||||
|
||||
fb->Attachment[bufferName].Renderbuffer = NULL;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Decrement the reference count on a renderbuffer and delete it when
|
||||
* Decrement a renderbuffer object's reference count and delete it when
|
||||
* the refcount hits zero.
|
||||
* Note: we pass the address of a pointer and set it to NULL if we delete it.
|
||||
* Note: we pass the address of a pointer.
|
||||
*/
|
||||
void
|
||||
_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb)
|
||||
_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb)
|
||||
{
|
||||
GLboolean deleteFlag = GL_FALSE;
|
||||
assert(rb);
|
||||
if (*rb) {
|
||||
GLboolean deleteFlag = GL_FALSE;
|
||||
|
||||
_glthread_LOCK_MUTEX((*rb)->Mutex);
|
||||
{
|
||||
_glthread_LOCK_MUTEX((*rb)->Mutex);
|
||||
ASSERT((*rb)->RefCount > 0);
|
||||
(*rb)->RefCount--;
|
||||
deleteFlag = ((*rb)->RefCount == 0);
|
||||
}
|
||||
_glthread_UNLOCK_MUTEX((*rb)->Mutex);
|
||||
_glthread_UNLOCK_MUTEX((*rb)->Mutex);
|
||||
|
||||
if (deleteFlag)
|
||||
(*rb)->Delete(*rb);
|
||||
|
||||
if (deleteFlag) {
|
||||
(*rb)->Delete(*rb);
|
||||
*rb = NULL;
|
||||
}
|
||||
}
|
||||
|
@@ -99,7 +99,7 @@ extern void
|
||||
_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
|
||||
|
||||
extern void
|
||||
_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb);
|
||||
_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb);
|
||||
|
||||
extern struct gl_renderbuffer *
|
||||
_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);
|
||||
|
Reference in New Issue
Block a user