Initial work for supporting different renderbuffer color depths at runtime.

This commit is contained in:
Brian Paul
2006-09-25 23:57:39 +00:00
parent df8632ebd8
commit a50b7dbc3b
10 changed files with 1028 additions and 495 deletions

View File

@@ -82,4 +82,9 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
GLvoid *values, GLuint valueSize);
extern void *
_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
struct sw_span *span);
#endif