Initial work for supporting different renderbuffer color depths at runtime.
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@@ -82,4 +82,9 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
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GLuint count, GLint x, GLint y,
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GLvoid *values, GLuint valueSize);
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extern void *
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_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
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struct sw_span *span);
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#endif
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