mesa: Introduce a compiler enum for tessellation spacing.
It feels weird using GL_* enums in a Vulkan driver. v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -704,7 +704,7 @@ struct ast_type_qualifier {
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ast_layout_expression *local_size[3];
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/** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */
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GLenum vertex_spacing;
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enum gl_tess_spacing vertex_spacing;
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/** Tessellation evaluation shader: vertex ordering (CW or CCW) */
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GLenum ordering;
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@@ -1463,11 +1463,11 @@ layout_qualifier_id:
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if (!$$.flags.i) {
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static const struct {
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const char *s;
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GLenum e;
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enum gl_tess_spacing e;
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} map[] = {
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{ "equal_spacing", GL_EQUAL },
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{ "fractional_odd_spacing", GL_FRACTIONAL_ODD },
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{ "fractional_even_spacing", GL_FRACTIONAL_EVEN },
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{ "equal_spacing", TESS_SPACING_EQUAL },
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{ "fractional_odd_spacing", TESS_SPACING_FRACTIONAL_ODD },
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{ "fractional_even_spacing", TESS_SPACING_FRACTIONAL_EVEN },
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};
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for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
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if (match_layout_qualifier($1, map[i].s, state) == 0) {
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@@ -1732,7 +1732,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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if (state->in_qualifier->flags.q.prim_type)
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shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
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shader->info.TessEval.Spacing = 0;
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shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
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if (state->in_qualifier->flags.q.vertex_spacing)
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shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
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@@ -1721,7 +1721,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
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unsigned num_shaders)
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{
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linked_shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
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linked_shader->info.TessEval.Spacing = 0;
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linked_shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
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linked_shader->info.TessEval.VertexOrder = 0;
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linked_shader->info.TessEval.PointMode = -1;
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@@ -1804,8 +1804,8 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
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return;
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}
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if (linked_shader->info.TessEval.Spacing == 0)
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linked_shader->info.TessEval.Spacing = GL_EQUAL;
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if (linked_shader->info.TessEval.Spacing == TESS_SPACING_UNSPECIFIED)
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linked_shader->info.TessEval.Spacing = TESS_SPACING_EQUAL;
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if (linked_shader->info.TessEval.VertexOrder == 0)
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linked_shader->info.TessEval.VertexOrder = GL_CCW;
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@@ -591,6 +591,14 @@ enum gl_advanced_blend_mode
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BLEND_ALL = 0x7fff,
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};
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enum gl_tess_spacing
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{
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TESS_SPACING_UNSPECIFIED,
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TESS_SPACING_EQUAL,
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TESS_SPACING_FRACTIONAL_ODD,
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TESS_SPACING_FRACTIONAL_EVEN,
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};
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@@ -149,7 +149,7 @@ typedef struct shader_info {
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struct {
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uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
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uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
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enum gl_tess_spacing spacing;
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/** Is the vertex order counterclockwise? */
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bool ccw;
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bool point_mode;
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@@ -331,7 +331,7 @@ brw_tcs_populate_key(struct brw_context *brw,
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key->tes_primitive_mode = tep->program.info.tes.primitive_mode;
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key->quads_workaround = brw->gen < 9 &&
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tep->program.info.tes.primitive_mode == GL_QUADS &&
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tep->program.info.tes.spacing == GL_EQUAL;
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tep->program.info.tes.spacing == TESS_SPACING_EQUAL;
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if (tcp) {
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key->program_string_id = tcp->id;
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@@ -403,7 +403,7 @@ brw_tcs_precompile(struct gl_context *ctx,
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key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode;
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key.quads_workaround = brw->gen < 9 &&
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tes->info.TessEval.PrimitiveMode == GL_QUADS &&
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tes->info.TessEval.Spacing == GL_EQUAL;
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tes->info.TessEval.Spacing == TESS_SPACING_EQUAL;
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} else {
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btep = NULL;
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key.tes_primitive_mode = GL_TRIANGLES;
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@@ -93,19 +93,13 @@ brw_codegen_tes_prog(struct brw_context *brw,
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brw_assign_common_binding_table_offsets(devinfo, &tep->program,
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&prog_data.base.base, 0);
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switch (tep->program.info.tes.spacing) {
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case GL_EQUAL:
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prog_data.partitioning = BRW_TESS_PARTITIONING_INTEGER;
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break;
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case GL_FRACTIONAL_ODD:
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prog_data.partitioning = BRW_TESS_PARTITIONING_ODD_FRACTIONAL;
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break;
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case GL_FRACTIONAL_EVEN:
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prog_data.partitioning = BRW_TESS_PARTITIONING_EVEN_FRACTIONAL;
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break;
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default:
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unreachable("invalid domain shader spacing");
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}
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STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
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STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
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TESS_SPACING_FRACTIONAL_ODD - 1);
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STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
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TESS_SPACING_FRACTIONAL_EVEN - 1);
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prog_data.partitioning = tep->program.info.tes.spacing - 1;
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switch (tep->program.info.tes.primitive_mode) {
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case GL_QUADS:
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@@ -2279,11 +2279,9 @@ struct gl_shader_info
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* in this shader.
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*/
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GLenum PrimitiveMode;
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/**
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* GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set
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* in this shader.
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*/
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GLenum Spacing;
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enum gl_tess_spacing Spacing;
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/**
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* GL_CW, GL_CCW, or 0 if it's not set in this shader.
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*/
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@@ -838,8 +838,22 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
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if (!has_tess)
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break;
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if (check_tes_query(ctx, shProg)) {
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*params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
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info.TessEval.Spacing;
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const struct gl_linked_shader *tes =
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shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
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switch (tes->info.TessEval.Spacing) {
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case TESS_SPACING_EQUAL:
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*params = GL_EQUAL;
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break;
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case TESS_SPACING_FRACTIONAL_ODD:
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*params = GL_FRACTIONAL_ODD;
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break;
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case TESS_SPACING_FRACTIONAL_EVEN:
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*params = GL_FRACTIONAL_EVEN;
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break;
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case TESS_SPACING_UNSPECIFIED:
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*params = 0;
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break;
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}
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}
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return;
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case GL_TESS_GEN_VERTEX_ORDER:
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@@ -1607,21 +1607,14 @@ st_translate_tesseval_program(struct st_context *st,
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ureg_property(ureg, TGSI_PROPERTY_TES_PRIM_MODE,
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sttep->Base.info.tes.primitive_mode);
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switch (sttep->Base.info.tes.spacing) {
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case GL_EQUAL:
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ureg_property(ureg, TGSI_PROPERTY_TES_SPACING, PIPE_TESS_SPACING_EQUAL);
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break;
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case GL_FRACTIONAL_EVEN:
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ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
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PIPE_TESS_SPACING_FRACTIONAL_EVEN);
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break;
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case GL_FRACTIONAL_ODD:
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ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
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STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
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STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
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PIPE_TESS_SPACING_FRACTIONAL_ODD);
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break;
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default:
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assert(0);
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}
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STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
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PIPE_TESS_SPACING_FRACTIONAL_EVEN);
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ureg_property(ureg, TGSI_PROPERTY_TES_SPACING,
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(sttep->Base.info.tes.spacing + 1) % 3);
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ureg_property(ureg, TGSI_PROPERTY_TES_VERTEX_ORDER_CW,
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!sttep->Base.info.tes.ccw);
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