mesa: Introduce a compiler enum for tessellation spacing.

It feels weird using GL_* enums in a Vulkan driver.

v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke
2016-09-24 17:59:55 -07:00
parent 9bb89175e6
commit a4fd84ef5f
11 changed files with 54 additions and 47 deletions

View File

@@ -149,7 +149,7 @@ typedef struct shader_info {
struct {
uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
enum gl_tess_spacing spacing;
/** Is the vertex order counterclockwise? */
bool ccw;
bool point_mode;