mesa: Introduce a compiler enum for tessellation spacing.

It feels weird using GL_* enums in a Vulkan driver.

v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke
2016-09-24 17:59:55 -07:00
parent 9bb89175e6
commit a4fd84ef5f
11 changed files with 54 additions and 47 deletions

View File

@@ -704,7 +704,7 @@ struct ast_type_qualifier {
ast_layout_expression *local_size[3];
/** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */
GLenum vertex_spacing;
enum gl_tess_spacing vertex_spacing;
/** Tessellation evaluation shader: vertex ordering (CW or CCW) */
GLenum ordering;