intel/fs: shuffle_32bit_load_result_to_64bit_data is not used anymore

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jose Maria Casanova Crespo
2018-06-09 11:46:14 +02:00
parent 71b319a285
commit a4d445b93c
2 changed files with 0 additions and 58 deletions

View File

@@ -499,11 +499,6 @@ private:
void *mem_ctx;
};
void shuffle_32bit_load_result_to_64bit_data(const brw::fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
uint32_t components);
fs_reg shuffle_64bit_data_for_32bit_write(const brw::fs_builder &bld,
const fs_reg &src,
uint32_t components);

View File

@@ -5191,59 +5191,6 @@ fs_visitor::nir_emit_jump(const fs_builder &bld, nir_jump_instr *instr)
}
}
/**
* This helper takes the result of a load operation that reads 32-bit elements
* in this format:
*
* x x x x x x x x
* y y y y y y y y
* z z z z z z z z
* w w w w w w w w
*
* and shuffles the data to get this:
*
* x y x y x y x y
* x y x y x y x y
* z w z w z w z w
* z w z w z w z w
*
* Which is exactly what we want if the load is reading 64-bit components
* like doubles, where x represents the low 32-bit of the x double component
* and y represents the high 32-bit of the x double component (likewise with
* z and w for double component y). The parameter @components represents
* the number of 64-bit components present in @src. This would typically be
* 2 at most, since we can only fit 2 double elements in the result of a
* vec4 load.
*
* Notice that @dst and @src can be the same register.
*/
void
shuffle_32bit_load_result_to_64bit_data(const fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
uint32_t components)
{
assert(type_sz(src.type) == 4);
assert(type_sz(dst.type) == 8);
/* A temporary that we will use to shuffle the 32-bit data of each
* component in the vector into valid 64-bit data. We can't write directly
* to dst because dst can be (and would usually be) the same as src
* and in that case the first MOV in the loop below would overwrite the
* data read in the second MOV.
*/
fs_reg tmp = bld.vgrf(dst.type);
for (unsigned i = 0; i < components; i++) {
const fs_reg component_i = offset(src, bld, 2 * i);
bld.MOV(subscript(tmp, src.type, 0), component_i);
bld.MOV(subscript(tmp, src.type, 1), offset(component_i, bld, 1));
bld.MOV(offset(dst, bld, i), tmp);
}
}
/**
* This helper does the inverse operation of
* SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA.