glsl: remove LowerPrecisionTemporaries
Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
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@@ -348,7 +348,6 @@ void st_init_limits(struct pipe_screen *screen,
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
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options->LowerPrecisionConstants =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
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options->LowerPrecisionTemporaries = true;
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}
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c->MaxUserAssignableUniformLocations =
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