glsl: remove LowerPrecisionTemporaries

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
This commit is contained in:
Rob Clark
2020-08-05 10:27:10 -07:00
committed by Marge Bot
parent c4e0cae90c
commit a4c4e0103a
4 changed files with 2 additions and 12 deletions

View File

@@ -348,7 +348,6 @@ void st_init_limits(struct pipe_screen *screen,
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
options->LowerPrecisionConstants =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
options->LowerPrecisionTemporaries = true;
}
c->MaxUserAssignableUniformLocations =