aco,ac/llvm,radv,radeonsi: handle ps bc optimization in nir for radv

The side effect is removing the aco/llvm backend bc optimization code
and linear/persp_centroid variable.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22199>
This commit is contained in:
Qiang Yu
2023-03-29 15:56:21 +08:00
committed by Marge Bot
parent df74919bc2
commit a4b60295a7
7 changed files with 9 additions and 102 deletions

View File

@@ -253,38 +253,6 @@ radv_get_sampler_desc(struct ac_shader_abi *abi, LLVMValueRef index,
return radv_load_rsrc(ctx, index, v4 ? ctx->ac.v4i32 : ctx->ac.v8i32);
}
static void
prepare_interp_optimize(struct radv_shader_context *ctx, struct nir_shader *nir)
{
bool uses_center = false;
bool uses_centroid = false;
nir_foreach_shader_in_variable (variable, nir) {
if (glsl_get_base_type(glsl_without_array(variable->type)) != GLSL_TYPE_FLOAT ||
variable->data.sample)
continue;
if (variable->data.centroid)
uses_centroid = true;
else
uses_center = true;
}
ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args->ac.persp_centroid);
ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args->ac.linear_centroid);
if (uses_center && uses_centroid) {
LLVMValueRef sel =
LLVMBuildICmp(ctx->ac.builder, LLVMIntSLT, ac_get_arg(&ctx->ac, ctx->args->ac.prim_mask),
ctx->ac.i32_0, "");
ctx->abi.persp_centroid =
LLVMBuildSelect(ctx->ac.builder, sel, ac_get_arg(&ctx->ac, ctx->args->ac.persp_center),
ctx->abi.persp_centroid, "");
ctx->abi.linear_centroid =
LLVMBuildSelect(ctx->ac.builder, sel, ac_get_arg(&ctx->ac, ctx->args->ac.linear_center),
ctx->abi.linear_centroid, "");
}
}
static void
scan_shader_output_decl(struct radv_shader_context *ctx, struct nir_variable *variable,
struct nir_shader *shader, gl_shader_stage stage)
@@ -548,9 +516,7 @@ ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
}
if (shaders[shader_idx]->info.stage == MESA_SHADER_FRAGMENT)
prepare_interp_optimize(&ctx, shaders[shader_idx]);
else if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && !info->is_ngg)
if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && !info->is_ngg)
prepare_gs_input_vgprs(&ctx, shader_count >= 2);
if (!ac_nir_translate(&ctx.ac, &ctx.abi, &args->ac, shaders[shader_idx])) {