freedreno/a4xx: fix bogus offset for f32x24s8 stencil restore
fixes: $piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@@ -284,10 +284,6 @@ fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, unsigned nr_bufs,
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for (i = 0; i < nr_bufs; i++) {
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if (bufs[i]) {
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struct fd_resource *rsc = fd_resource(bufs[i]->texture);
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/* note: PIPE_BUFFER disallowed for surfaces */
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unsigned lvl = bufs[i]->u.tex.level;
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struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl);
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uint32_t offset = fd_resource_offset(rsc, lvl, bufs[i]->u.tex.first_layer);
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enum pipe_format format = fd4_gmem_restore_format(bufs[i]->format);
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/* The restore blit_zs shader expects stencil in sampler 0,
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@@ -298,6 +294,11 @@ fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, unsigned nr_bufs,
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format = fd4_gmem_restore_format(rsc->base.b.format);
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}
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/* note: PIPE_BUFFER disallowed for surfaces */
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unsigned lvl = bufs[i]->u.tex.level;
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struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl);
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unsigned offset = fd_resource_offset(rsc, lvl, bufs[i]->u.tex.first_layer);
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/* z32 restore is accomplished using depth write. If there is
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* no stencil component (ie. PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
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* then no render target:
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