pan/mdg: Fix spilling of non-32-bit types
The source argument for mov has index 1, not 0.
Fixes a vertex shader in SuperTuxKart.
Fixes: b4de9e035a
("pan/mdg: Mask spills from texture write")
Reported-by: macc24
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>~
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6659>
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@@ -861,7 +861,7 @@ mir_spill_register(
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st = v_mov(spill_node, spill_slot);
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st.no_spill |= (1 << spill_class);
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st.mask = ins->mask;
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st.dest_type = st.src_types[0] = ins->dest_type;
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st.dest_type = st.src_types[1] = ins->dest_type;
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} else {
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ins->dest = spill_index++;
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ins->no_spill |= (1 << spill_class);
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