glsl: Restore Mesa-style to shader_enums.c/h.

This commit is contained in:
Matt Turner
2016-01-15 13:31:34 -08:00
parent f3b067af86
commit a439788c59
2 changed files with 24 additions and 16 deletions

View File

@@ -33,7 +33,8 @@
#define ENUM(x) [x] = #x
#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
const char * gl_shader_stage_name(gl_shader_stage stage)
const char *
gl_shader_stage_name(gl_shader_stage stage)
{
static const char *names[] = {
ENUM(MESA_SHADER_VERTEX),
@@ -51,7 +52,8 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
* Translate a gl_shader_stage to a short shader stage name for debug
* printouts and error messages.
*/
const char * _mesa_shader_stage_to_string(unsigned stage)
const char *
_mesa_shader_stage_to_string(unsigned stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: return "vertex";
@@ -69,7 +71,8 @@ const char * _mesa_shader_stage_to_string(unsigned stage)
* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
* for debug printouts and error messages.
*/
const char * _mesa_shader_stage_to_abbrev(unsigned stage)
const char *
_mesa_shader_stage_to_abbrev(unsigned stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: return "VS";
@@ -83,7 +86,8 @@ const char * _mesa_shader_stage_to_abbrev(unsigned stage)
unreachable("Unknown shader stage.");
}
const char * gl_vert_attrib_name(gl_vert_attrib attrib)
const char *
gl_vert_attrib_name(gl_vert_attrib attrib)
{
static const char *names[] = {
ENUM(VERT_ATTRIB_POS),
@@ -124,7 +128,8 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib)
return NAME(attrib);
}
const char * gl_varying_slot_name(gl_varying_slot slot)
const char *
gl_varying_slot_name(gl_varying_slot slot)
{
static const char *names[] = {
ENUM(VARYING_SLOT_POS),
@@ -190,7 +195,8 @@ const char * gl_varying_slot_name(gl_varying_slot slot)
return NAME(slot);
}
const char * gl_system_value_name(gl_system_value sysval)
const char *
gl_system_value_name(gl_system_value sysval)
{
static const char *names[] = {
ENUM(SYSTEM_VALUE_VERTEX_ID),
@@ -216,7 +222,8 @@ const char * gl_system_value_name(gl_system_value sysval)
return NAME(sysval);
}
const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
const char *
glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
{
static const char *names[] = {
ENUM(INTERP_QUALIFIER_NONE),
@@ -228,7 +235,8 @@ const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
return NAME(qual);
}
const char * gl_frag_result_name(gl_frag_result result)
const char *
gl_frag_result_name(gl_frag_result result)
{
static const char *names[] = {
ENUM(FRAG_RESULT_DEPTH),