nir: Add demote and is_helper_invocation intrinsics
From SPV_EXT_demote_to_helper_invocation. Demote will be implemented as a variant of discard, so mark uses_discard if it is used. v2: Add CAN_ELIMINATE flag to the new intrinsic. (Jason) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -198,6 +198,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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void *dead_ctx)
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{
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switch (instr->intrinsic) {
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case nir_intrinsic_demote:
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case nir_intrinsic_discard:
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case nir_intrinsic_discard_if:
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assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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@@ -190,6 +190,16 @@ def barrier(name):
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barrier("barrier")
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barrier("discard")
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# Demote fragment shader invocation to a helper invocation. Any stores to
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# memory after this instruction are suppressed and the fragment does not write
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# outputs to the framebuffer. Unlike discard, demote needs to ensure that
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# derivatives will still work for invocations that were not demoted.
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#
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# As specified by SPV_EXT_demote_to_helper_invocation.
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barrier("demote")
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intrinsic("is_helper_invocation", dest_comp=1, flags=[CAN_ELIMINATE])
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# Memory barrier with semantics analogous to the memoryBarrier() GLSL
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# intrinsic.
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barrier("memory_barrier")
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