nir/inline_uniforms: support vector uniform

Collect per vector component dependency and lower vector uniform
load to scalar if any component need to be inlined.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11950>
This commit is contained in:
Qiang Yu
2021-07-22 16:16:58 +08:00
committed by Marge Bot
parent 9d796b21ac
commit a406fff78a

View File

@@ -43,23 +43,49 @@
#define MAX_OFFSET (UINT16_MAX * 4)
static bool
src_only_uses_uniforms(const nir_src *src, uint32_t *uni_offsets,
unsigned *num_offsets)
src_only_uses_uniforms(const nir_src *src, int component,
uint32_t *uni_offsets, unsigned *num_offsets)
{
if (!src->is_ssa)
return false;
assert(component < src->ssa->num_components);
nir_instr *instr = src->ssa->parent_instr;
switch (instr->type) {
case nir_instr_type_alu: {
/* Return true if all sources return true. */
/* TODO: Swizzles are ignored, so vectors can prevent inlining. */
nir_alu_instr *alu = nir_instr_as_alu(instr);
/* Vector ops only need to check the corresponding component. */
if (nir_op_is_vec(alu->op)) {
nir_alu_src *alu_src = alu->src + component;
return src_only_uses_uniforms(&alu_src->src, alu_src->swizzle[0],
uni_offsets, num_offsets);
}
/* Return true if all sources return true. */
for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++) {
if (!src_only_uses_uniforms(&alu->src[i].src, uni_offsets,
num_offsets))
return false;
nir_alu_src *alu_src = alu->src + i;
int input_sizes = nir_op_infos[alu->op].input_sizes[i];
if (input_sizes == 0) {
/* For ops which has no input size, each component of dest is
* only determined by the same component of srcs.
*/
if (!src_only_uses_uniforms(&alu_src->src, alu_src->swizzle[component],
uni_offsets, num_offsets))
return false;
} else {
/* For ops which has input size, all components of dest are
* determined by all components of srcs (except vec ops).
*/
for (unsigned j = 0; j < input_sizes; j++) {
if (!src_only_uses_uniforms(&alu_src->src, alu_src->swizzle[j],
uni_offsets, num_offsets))
return false;
}
}
}
return true;
}
@@ -74,11 +100,9 @@ src_only_uses_uniforms(const nir_src *src, uint32_t *uni_offsets,
nir_src_as_uint(intr->src[0]) == 0 &&
nir_src_is_const(intr->src[1]) &&
nir_src_as_uint(intr->src[1]) <= MAX_OFFSET &&
/* TODO: Can't handle vectors and other bit sizes for now. */
/* UBO loads should be scalarized. */
intr->dest.ssa.num_components == 1 &&
/* TODO: Can't handle other bit sizes for now. */
intr->dest.ssa.bit_size == 32) {
uint32_t offset = nir_src_as_uint(intr->src[1]);
uint32_t offset = nir_src_as_uint(intr->src[1]) + component * 4;
assert(offset < MAX_OFFSET);
/* Already recorded by other one */
@@ -112,6 +136,8 @@ add_inlinable_uniforms(const nir_src *cond, uint32_t *uni_offsets,
unsigned *num_offsets)
{
unsigned new_num = *num_offsets;
/* If condition SSA is always scalar, so component is 0. */
unsigned component = 0;
/* Only update uniform number when all uniforms in the expression
* can be inlined. Partially inline uniforms can't lower if/loop.
@@ -133,7 +159,7 @@ add_inlinable_uniforms(const nir_src *cond, uint32_t *uni_offsets,
* unless uniform0, uniform1 and uniform2 can be inlined at once,
* can the loop be unrolled.
*/
if (src_only_uses_uniforms(cond, uni_offsets, &new_num))
if (src_only_uses_uniforms(cond, component, uni_offsets, &new_num))
*num_offsets = new_num;
}
@@ -193,20 +219,64 @@ nir_inline_uniforms(nir_shader *shader, unsigned num_uniforms,
nir_src_is_const(intr->src[0]) &&
nir_src_as_uint(intr->src[0]) == 0 &&
nir_src_is_const(intr->src[1]) &&
/* TODO: Can't handle vectors and other bit sizes for now. */
/* UBO loads should be scalarized. */
intr->dest.ssa.num_components == 1 &&
/* TODO: Can't handle other bit sizes for now. */
intr->dest.ssa.bit_size == 32) {
uint64_t offset = nir_src_as_uint(intr->src[1]);
int num_components = intr->dest.ssa.num_components;
uint32_t offset = nir_src_as_uint(intr->src[1]) / 4;
for (unsigned i = 0; i < num_uniforms; i++) {
if (offset == uniform_dw_offsets[i] * 4) {
b.cursor = nir_before_instr(&intr->instr);
nir_ssa_def *def = nir_imm_int(&b, uniform_values[i]);
nir_ssa_def_rewrite_uses(&intr->dest.ssa, def);
nir_instr_remove(&intr->instr);
break;
if (num_components == 1) {
/* Just replace the uniform load to constant load. */
for (unsigned i = 0; i < num_uniforms; i++) {
if (offset == uniform_dw_offsets[i]) {
b.cursor = nir_before_instr(&intr->instr);
nir_ssa_def *def = nir_imm_int(&b, uniform_values[i]);
nir_ssa_def_rewrite_uses(&intr->dest.ssa, def);
nir_instr_remove(&intr->instr);
break;
}
}
} else {
/* Lower vector uniform load to scalar and replace each
* found component load with constant load.
*/
uint32_t max_offset = offset + num_components;
nir_ssa_def *components[NIR_MAX_VEC_COMPONENTS] = {0};
bool found = false;
b.cursor = nir_before_instr(&intr->instr);
/* Find component to replace. */
for (unsigned i = 0; i < num_uniforms; i++) {
uint32_t uni_offset = uniform_dw_offsets[i];
if (uni_offset >= offset && uni_offset < max_offset) {
int index = uni_offset - offset;
components[index] = nir_imm_int(&b, uniform_values[i]);
found = true;
}
}
if (!found)
continue;
/* Create per-component uniform load. */
for (unsigned i = 0; i < num_components; i++) {
if (!components[i]) {
uint32_t scalar_offset = (offset + i) * 4;
components[i] = nir_load_ubo(&b, 1, intr->dest.ssa.bit_size,
intr->src[0].ssa,
nir_imm_int(&b, scalar_offset));
nir_intrinsic_instr *load =
nir_instr_as_intrinsic(components[i]->parent_instr);
nir_intrinsic_set_align(load, NIR_ALIGN_MUL_MAX, scalar_offset);
nir_intrinsic_set_range_base(load, scalar_offset);
nir_intrinsic_set_range(load, 4);
}
}
/* Replace the original uniform load. */
nir_ssa_def_rewrite_uses(&intr->dest.ssa,
nir_vec(&b, components, num_components));
nir_instr_remove(&intr->instr);
}
}
}