nir: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
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Emil Velikov

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187
src/compiler/nir/nir_lower_samplers.c
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187
src/compiler/nir/nir_lower_samplers.c
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/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "program/hash_table.h"
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#include "glsl/ir_uniform.h"
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#include "main/compiler.h"
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#include "main/mtypes.h"
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#include "program/prog_parameter.h"
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#include "program/program.h"
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/* Calculate the sampler index based on array indicies and also
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* calculate the base uniform location for struct members.
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*/
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static void
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calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
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unsigned *array_elements, nir_ssa_def **indirect,
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nir_builder *b, unsigned *location)
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{
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if (tail->child == NULL)
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return;
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switch (tail->child->deref_type) {
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case nir_deref_type_array: {
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nir_deref_array *deref_array = nir_deref_as_array(tail->child);
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assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
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calc_sampler_offsets(tail->child, instr, array_elements,
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indirect, b, location);
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instr->sampler_index += deref_array->base_offset * *array_elements;
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if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
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nir_ssa_def *mul =
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nir_imul(b, nir_imm_int(b, *array_elements),
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nir_ssa_for_src(b, deref_array->indirect, 1));
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nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
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NIR_SRC_INIT);
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if (*indirect) {
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*indirect = nir_iadd(b, *indirect, mul);
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} else {
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*indirect = mul;
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}
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}
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*array_elements *= glsl_get_length(tail->type);
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break;
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}
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case nir_deref_type_struct: {
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nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
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*location += glsl_get_record_location_offset(tail->type, deref_struct->index);
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calc_sampler_offsets(tail->child, instr, array_elements,
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indirect, b, location);
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break;
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}
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default:
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unreachable("Invalid deref type");
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break;
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}
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}
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static void
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lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
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gl_shader_stage stage, nir_builder *builder)
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{
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if (instr->sampler == NULL)
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return;
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instr->sampler_index = 0;
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unsigned location = instr->sampler->var->data.location;
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unsigned array_elements = 1;
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nir_ssa_def *indirect = NULL;
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builder->cursor = nir_before_instr(&instr->instr);
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calc_sampler_offsets(&instr->sampler->deref, instr, &array_elements,
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&indirect, builder, &location);
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if (indirect) {
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/* First, we have to resize the array of texture sources */
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nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
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instr->num_srcs + 1);
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for (unsigned i = 0; i < instr->num_srcs; i++) {
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new_srcs[i].src_type = instr->src[i].src_type;
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nir_instr_move_src(&instr->instr, &new_srcs[i].src,
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&instr->src[i].src);
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}
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ralloc_free(instr->src);
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instr->src = new_srcs;
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/* Now we can go ahead and move the source over to being a
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* first-class texture source.
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*/
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instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
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instr->num_srcs++;
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nir_instr_rewrite_src(&instr->instr,
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&instr->src[instr->num_srcs - 1].src,
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nir_src_for_ssa(indirect));
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instr->sampler_array_size = array_elements;
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}
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if (location > shader_program->NumUniformStorage - 1 ||
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!shader_program->UniformStorage[location].opaque[stage].active) {
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assert(!"cannot return a sampler");
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return;
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}
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instr->sampler_index +=
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shader_program->UniformStorage[location].opaque[stage].index;
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instr->sampler = NULL;
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}
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typedef struct {
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nir_builder builder;
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const struct gl_shader_program *shader_program;
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gl_shader_stage stage;
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} lower_state;
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static bool
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lower_block_cb(nir_block *block, void *_state)
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{
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lower_state *state = (lower_state *) _state;
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nir_foreach_instr(block, instr) {
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if (instr->type == nir_instr_type_tex) {
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nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
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lower_sampler(tex_instr, state->shader_program, state->stage,
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&state->builder);
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}
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}
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return true;
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}
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static void
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lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
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gl_shader_stage stage)
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{
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lower_state state;
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nir_builder_init(&state.builder, impl);
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state.shader_program = shader_program;
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state.stage = stage;
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nir_foreach_block(impl, lower_block_cb, &state);
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}
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void
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nir_lower_samplers(nir_shader *shader,
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const struct gl_shader_program *shader_program)
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{
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nir_foreach_function(shader, function) {
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if (function->impl)
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lower_impl(function->impl, shader_program, shader->stage);
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}
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}
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