Refactor PBO validate/map code.

We always need to do PBO validation, so do that in core Mesa before calling driv
er routine.
cherry-picked from Mesa/master.
This commit is contained in:
Brian
2008-03-21 14:20:07 -06:00
parent f1626f0bfd
commit a39091bc5b
9 changed files with 82 additions and 94 deletions

View File

@@ -225,8 +225,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
}
/* PBO source... */
bitmap = _mesa_validate_and_map_bitmap_pbo(ctx, width, height,
unpack, bitmap);
bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
if (!bitmap) {
return NULL;
}