Refactor PBO validate/map code.
We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master.
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@@ -225,8 +225,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
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}
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/* PBO source... */
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bitmap = _mesa_validate_and_map_bitmap_pbo(ctx, width, height,
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unpack, bitmap);
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bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
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if (!bitmap) {
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return NULL;
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}
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