egl: always compile surfaceless
It has no dependencies and costs virtually nothing to build. There is no downside to enabling it unconditionally, so let's do just that. Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3161>
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@@ -309,11 +309,9 @@ _eglGetWaylandDisplay(struct wl_display *native_display,
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const EGLAttrib *attrib_list);
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#endif
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#ifdef HAVE_SURFACELESS_PLATFORM
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_EGLDisplay*
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_eglGetSurfacelessDisplay(void *native_display,
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const EGLAttrib *attrib_list);
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#endif
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#ifdef HAVE_ANDROID_PLATFORM
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_EGLDisplay*
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