egl: always compile surfaceless

It has no dependencies and costs virtually nothing to build. There is
no downside to enabling it unconditionally, so let's do just that.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3161>
This commit is contained in:
Eric Engestrom
2019-06-25 13:47:04 +01:00
committed by Marge Bot
parent e66e0c0c2d
commit a38e21d668
9 changed files with 20 additions and 44 deletions

View File

@@ -309,11 +309,9 @@ _eglGetWaylandDisplay(struct wl_display *native_display,
const EGLAttrib *attrib_list);
#endif
#ifdef HAVE_SURFACELESS_PLATFORM
_EGLDisplay*
_eglGetSurfacelessDisplay(void *native_display,
const EGLAttrib *attrib_list);
#endif
#ifdef HAVE_ANDROID_PLATFORM
_EGLDisplay*