i965/fs: Add an enum for keeping track of texture instruciton sources
These logical texture instructions can have a *lot* of sources. It's much safer if we have symbolic names for them. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -968,19 +968,8 @@ enum opcode {
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*
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* LOGICAL opcodes are eventually translated to the matching non-LOGICAL
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* opcode but instead of taking a single payload blob they expect their
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* arguments separately as individual sources:
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*
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* Source 0: [optional] Texture coordinates.
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* Source 1: [optional] Shadow comparitor.
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* Source 2: [optional] dPdx if the operation takes explicit derivatives,
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* otherwise LOD value.
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* Source 3: [optional] dPdy if the operation takes explicit derivatives.
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* Source 4: [optional] Sample index.
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* Source 5: [optional] MCS data.
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* Source 6: [required] Texture sampler.
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* Source 7: [optional] Texel offset.
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* Source 8: [required] Number of coordinate components (as UD immediate).
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* Source 9: [required] Number derivative components (as UD immediate).
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* arguments separately as individual sources. The position/ordering of the
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* arguments are defined by the enum tex_logical_srcs.
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*/
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SHADER_OPCODE_TEX,
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SHADER_OPCODE_TEX_LOGICAL,
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@@ -1404,6 +1393,31 @@ enum fb_write_logical_srcs {
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FB_WRITE_LOGICAL_SRC_COMPONENTS, /* REQUIRED */
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};
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enum tex_logical_srcs {
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/** Texture coordinates */
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TEX_LOGICAL_SRC_COORDINATE,
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/** Shadow comparitor */
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TEX_LOGICAL_SRC_SHADOW_C,
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/** dPdx if the operation takes explicit derivatives, otherwise LOD value */
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TEX_LOGICAL_SRC_LOD,
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/** dPdy if the operation takes explicit derivatives */
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TEX_LOGICAL_SRC_LOD2,
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/** Sample index */
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TEX_LOGICAL_SRC_SAMPLE_INDEX,
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/** MCS data */
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TEX_LOGICAL_SRC_MCS,
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/** REQUIRED: Texture sampler */
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TEX_LOGICAL_SRC_SAMPLER,
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/** Texel offset for gathers */
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TEX_LOGICAL_SRC_OFFSET_VALUE,
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/** REQUIRED: Number of coordinate components (as UD immediate) */
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TEX_LOGICAL_SRC_COORD_COMPONENTS,
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/** REQUIRED: Number of derivative components (as UD immediate) */
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TEX_LOGICAL_SRC_GRAD_COMPONENTS,
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TEX_LOGICAL_NUM_SRCS,
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};
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#ifdef __cplusplus
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/**
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* Allow brw_urb_write_flags enums to be ORed together.
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@@ -739,18 +739,20 @@ fs_inst::components_read(unsigned i) const
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case SHADER_OPCODE_LOD_LOGICAL:
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case SHADER_OPCODE_TG4_LOGICAL:
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case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
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assert(src[8].file == IMM && src[9].file == IMM);
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assert(src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM &&
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src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM);
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/* Texture coordinates. */
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if (i == 0)
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return src[8].ud;
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if (i == TEX_LOGICAL_SRC_COORDINATE)
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return src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
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/* Texture derivatives. */
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else if ((i == 2 || i == 3) && opcode == SHADER_OPCODE_TXD_LOGICAL)
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return src[9].ud;
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else if ((i == TEX_LOGICAL_SRC_LOD || i == TEX_LOGICAL_SRC_LOD2) &&
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opcode == SHADER_OPCODE_TXD_LOGICAL)
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return src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
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/* Texture offset. */
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else if (i == 7)
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else if (i == TEX_LOGICAL_SRC_OFFSET_VALUE)
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return 2;
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/* MCS */
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else if (i == 5 && opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL)
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else if (i == TEX_LOGICAL_SRC_MCS && opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL)
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return 2;
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else
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return 1;
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@@ -4080,17 +4082,18 @@ static void
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lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
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{
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const brw_device_info *devinfo = bld.shader->devinfo;
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const fs_reg &coordinate = inst->src[0];
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const fs_reg &shadow_c = inst->src[1];
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const fs_reg &lod = inst->src[2];
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const fs_reg &lod2 = inst->src[3];
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const fs_reg &sample_index = inst->src[4];
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const fs_reg &mcs = inst->src[5];
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const fs_reg &sampler = inst->src[6];
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const fs_reg &offset_value = inst->src[7];
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assert(inst->src[8].file == IMM && inst->src[9].file == IMM);
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const unsigned coord_components = inst->src[8].ud;
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const unsigned grad_components = inst->src[9].ud;
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const fs_reg &coordinate = inst->src[TEX_LOGICAL_SRC_COORDINATE];
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const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
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const fs_reg &lod = inst->src[TEX_LOGICAL_SRC_LOD];
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const fs_reg &lod2 = inst->src[TEX_LOGICAL_SRC_LOD2];
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const fs_reg &sample_index = inst->src[TEX_LOGICAL_SRC_SAMPLE_INDEX];
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const fs_reg &mcs = inst->src[TEX_LOGICAL_SRC_MCS];
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const fs_reg &sampler = inst->src[TEX_LOGICAL_SRC_SAMPLER];
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const fs_reg &offset_value = inst->src[TEX_LOGICAL_SRC_OFFSET_VALUE];
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assert(inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM);
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const unsigned coord_components = inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
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assert(inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM);
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const unsigned grad_components = inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
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if (devinfo->gen >= 7) {
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lower_sampler_logical_send_gen7(bld, inst, op, coordinate,
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@@ -4384,7 +4387,7 @@ get_lowered_simd_width(const struct brw_device_info *devinfo,
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case SHADER_OPCODE_TG4_OFFSET_LOGICAL: {
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/* gather4_po_c is unsupported in SIMD16 mode. */
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const fs_reg &shadow_c = inst->src[1];
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const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
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return (shadow_c.file != BAD_FILE ? 8 : inst->exec_size);
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}
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case SHADER_OPCODE_TXL_LOGICAL:
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@@ -4393,7 +4396,7 @@ get_lowered_simd_width(const struct brw_device_info *devinfo,
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* Gen4-6 can't support TXL and TXB with shadow comparison in SIMD16
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* mode because the message exceeds the maximum length of 11.
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*/
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const fs_reg &shadow_c = inst->src[1];
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const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
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if (devinfo->gen == 4 && shadow_c.file == BAD_FILE)
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return 16;
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else if (devinfo->gen < 7 && shadow_c.file != BAD_FILE)
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@@ -4416,7 +4419,8 @@ get_lowered_simd_width(const struct brw_device_info *devinfo,
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* circumstances it can end up with a message that is too long in SIMD16
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* mode.
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*/
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const unsigned coord_components = inst->src[8].ud;
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const unsigned coord_components =
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inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
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/* First three arguments are the sample index and the two arguments for
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* the MCS data.
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*/
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@@ -82,10 +82,13 @@ fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
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const fs_reg &sampler)
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{
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const fs_reg dest = vgrf(glsl_type::uvec4_type);
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const fs_reg srcs[] = {
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coordinate, fs_reg(), fs_reg(), fs_reg(), fs_reg(), fs_reg(),
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sampler, fs_reg(), brw_imm_ud(components), brw_imm_d(0)
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};
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fs_reg srcs[TEX_LOGICAL_NUM_SRCS];
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srcs[TEX_LOGICAL_SRC_COORDINATE] = coordinate;
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srcs[TEX_LOGICAL_SRC_SAMPLER] = sampler;
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srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(components);
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srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(0);
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fs_inst *inst = bld.emit(SHADER_OPCODE_TXF_MCS_LOGICAL, dest, srcs,
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ARRAY_SIZE(srcs));
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@@ -145,13 +148,20 @@ fs_visitor::emit_texture(ir_texture_opcode op,
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* samples, so don't worry about them.
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*/
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fs_reg dst = vgrf(glsl_type::get_instance(dest_type->base_type, 4, 1));
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const fs_reg srcs[] = {
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coordinate, shadow_c, lod, lod2,
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sample_index, mcs, sampler_reg, offset_value,
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brw_imm_d(coord_components), brw_imm_d(grad_components)
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};
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enum opcode opcode;
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fs_reg srcs[TEX_LOGICAL_NUM_SRCS];
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srcs[TEX_LOGICAL_SRC_COORDINATE] = coordinate;
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srcs[TEX_LOGICAL_SRC_SHADOW_C] = shadow_c;
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srcs[TEX_LOGICAL_SRC_LOD] = lod;
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srcs[TEX_LOGICAL_SRC_LOD2] = lod2;
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srcs[TEX_LOGICAL_SRC_SAMPLE_INDEX] = sample_index;
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srcs[TEX_LOGICAL_SRC_MCS] = mcs;
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srcs[TEX_LOGICAL_SRC_SAMPLER] = sampler_reg;
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srcs[TEX_LOGICAL_SRC_OFFSET_VALUE] = offset_value;
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srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(coord_components);
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srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(grad_components);
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enum opcode opcode;
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switch (op) {
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case ir_tex:
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opcode = SHADER_OPCODE_TEX_LOGICAL;
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