mesa: refactor shader api / object code
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
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@@ -31,6 +31,7 @@
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#include "main/mipmap.h"
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#include "main/queryobj.h"
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#include "main/renderbuffer.h"
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#include "main/shaderobj.h"
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#include "main/texcompress.h"
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#include "main/texformat.h"
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#include "main/texgetimage.h"
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@@ -52,7 +53,6 @@
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#endif
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#include "shader/program.h"
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#include "shader/shader_api.h"
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#include "tnl/tnl.h"
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#include "swrast/swrast.h"
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@@ -208,6 +208,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->DeleteArrayObject = _mesa_delete_array_object;
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driver->BindArrayObject = NULL;
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_mesa_init_shader_object_functions(driver);
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#if FEATURE_EXT_transform_feedback
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_mesa_init_transform_feedback_functions(driver);
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#endif
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@@ -231,10 +233,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->EndList = NULL;
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driver->BeginCallList = NULL;
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driver->EndCallList = NULL;
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/* XXX temporary here */
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_mesa_init_glsl_driver_functions(driver);
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}
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