vk/vulkan.h: Remove the pass argument from EndRenderPass
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@@ -3726,8 +3726,7 @@ void anv_CmdBeginRenderPass(
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}
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void anv_CmdEndRenderPass(
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VkCmdBuffer cmdBuffer,
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VkRenderPass renderPass)
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VkCmdBuffer cmdBuffer)
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{
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/* Emit a flushing pipe control at the end of a pass. This is kind of a
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* hack but it ensures that render targets always actually get written.
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