diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 5c1a39bf732..99478b9a521 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2872,16 +2872,12 @@ radv_fill_shader_info(struct radv_pipeline *pipeline, infos[MESA_SHADER_FRAGMENT].ps.layer_input; keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists = !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls; - keys[MESA_SHADER_VERTEX].vs_common_out.export_viewport_index = - infos[MESA_SHADER_FRAGMENT].ps.viewport_index_input; keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id = infos[MESA_SHADER_FRAGMENT].ps.prim_id_input; keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id = infos[MESA_SHADER_FRAGMENT].ps.layer_input; keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists = !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls; - keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_viewport_index = - infos[MESA_SHADER_FRAGMENT].ps.viewport_index_input; /* NGG passthrough mode can't be enabled for vertex shaders * that export the primitive ID. diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index 4139375d21e..449d8dac700 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -55,7 +55,6 @@ struct radv_vs_out_key { uint32_t export_prim_id : 1; uint32_t export_layer_id : 1; uint32_t export_clip_dists : 1; - uint32_t export_viewport_index : 1; }; struct radv_vs_variant_key { diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index 7c121a718f7..fb77f59c529 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -637,23 +637,6 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n } } - /* Make sure to export the ViewportIndex if the fragment shader needs it. */ - if (key->vs_common_out.export_viewport_index) { - switch (nir->info.stage) { - case MESA_SHADER_VERTEX: - info->vs.output_usage_mask[VARYING_SLOT_VIEWPORT] |= 0x1; - break; - case MESA_SHADER_TESS_EVAL: - info->tes.output_usage_mask[VARYING_SLOT_VIEWPORT] |= 0x1; - break; - case MESA_SHADER_GEOMETRY: - info->gs.output_usage_mask[VARYING_SLOT_VIEWPORT] |= 0x1; - break; - default: - break; - } - } - /* Make sure to export the clip/cull distances if the fragment shader needs it. */ if (key->vs_common_out.export_clip_dists) { switch (nir->info.stage) {