osmesa: add new OSMesaCreateContextAttribs function
This allows specifying a GL profile and version so one can get a core- profile context. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -58,8 +58,8 @@ extern "C" {
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#include <GL/gl.h>
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#define OSMESA_MAJOR_VERSION 10
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#define OSMESA_MINOR_VERSION 0
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#define OSMESA_MAJOR_VERSION 11
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#define OSMESA_MINOR_VERSION 2
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#define OSMESA_PATCH_VERSION 0
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@@ -95,6 +95,18 @@ extern "C" {
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#define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */
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#define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */
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/*
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* Accepted in OSMesaCreateContextAttrib's attribute list.
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*/
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#define OSMESA_DEPTH_BITS 0x30
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#define OSMESA_STENCIL_BITS 0x31
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#define OSMESA_ACCUM_BITS 0x32
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#define OSMESA_PROFILE 0x33
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#define OSMESA_CORE_PROFILE 0x34
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#define OSMESA_COMPAT_PROFILE 0x35
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#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
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#define OSMESA_CONTEXT_MINOR_VERSION 0x37
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typedef struct osmesa_context *OSMesaContext;
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@@ -127,6 +139,35 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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GLint accumBits, OSMesaContext sharelist);
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/*
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* Create an Off-Screen Mesa rendering context with attribute list.
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* The list is composed of (attribute, value) pairs and terminated with
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* attribute==0. Supported Attributes:
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*
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* Attributes Values
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* --------------------------------------------------------------------------
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* OSMESA_FORMAT OSMESA_RGBA*, OSMESA_BGRA, OSMESA_ARGB, etc.
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* OSMESA_DEPTH_BITS 0*, 16, 24, 32
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* OSMESA_STENCIL_BITS 0*, 8
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* OSMESA_ACCUM_BITS 0*, 16
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* OSMESA_PROFILE OSMESA_COMPAT_PROFILE*, OSMESA_CORE_PROFILE
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* OSMESA_CONTEXT_MAJOR_VERSION 1*, 2, 3
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* OSMESA_CONTEXT_MINOR_VERSION 0+
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*
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* Note: * = default value
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*
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* We return a context version >= what's specified by OSMESA_CONTEXT_MAJOR/
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* MINOR_VERSION for the given profile. For example, if you request a GL 1.4
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* compat profile, you might get a GL 3.0 compat profile.
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* Otherwise, null is returned if the version/profile is not supported.
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*
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* New in Mesa 11.2
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*/
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GLAPI OSMesaContext GLAPIENTRY
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OSMesaCreateContextAttribs( const int *attribList, OSMesaContext sharelist );
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/*
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* Destroy an Off-Screen Mesa rendering context.
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*
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