d3d12: Lower minimum supported Shader Model to 6.0

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20769>
This commit is contained in:
Caleb Cornett
2023-01-18 10:36:36 -05:00
committed by Marge Bot
parent 5e3ca1f97f
commit a32d6071e1
2 changed files with 2 additions and 2 deletions

View File

@@ -1408,7 +1408,7 @@ d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter)
static const D3D_SHADER_MODEL valid_shader_models[] = {
D3D_SHADER_MODEL_6_7, D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5, D3D_SHADER_MODEL_6_4,
D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1,
D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1, D3D_SHADER_MODEL_6_0,
};
for (UINT i = 0; i < ARRAY_SIZE(valid_shader_models); ++i) {
D3D12_FEATURE_DATA_SHADER_MODEL shader_model = { valid_shader_models[i] };

View File

@@ -6084,7 +6084,7 @@ type_size_vec4(const struct glsl_type *type, bool bindless)
static const unsigned dxil_validator_min_capable_version = DXIL_VALIDATOR_1_4;
static const unsigned dxil_validator_max_capable_version = DXIL_VALIDATOR_1_7;
static const unsigned dxil_min_shader_model = SHADER_MODEL_6_1;
static const unsigned dxil_min_shader_model = SHADER_MODEL_6_0;
static const unsigned dxil_max_shader_model = SHADER_MODEL_6_7;
bool