nir/lower_tex: Use nir_format_srgb_to_linear

A while ago, we added a bunch of format conversion helpers; we should
use them instead of hand-rolling sRGB conversions.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Jason Ekstrand
2018-07-12 18:23:34 -07:00
committed by Eric Anholt
parent b52d79514c
commit a3150c1d06

View File

@@ -37,6 +37,7 @@
#include "nir.h"
#include "nir_builder.h"
#include "nir_format_convert.h"
static void
project_src(nir_builder *b, nir_tex_instr *tex)
@@ -710,24 +711,8 @@ linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
b->cursor = nir_after_instr(&tex->instr);
static const unsigned swiz[4] = {0, 1, 2, 0};
nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
/* Formula is:
* (comp <= 0.04045) ?
* (comp / 12.92) :
* pow((comp + 0.055) / 1.055, 2.4)
*/
nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
nir_ssa_def *high = nir_fpow(b,
nir_fmul(b,
nir_fadd(b,
comp,
nir_imm_float(b, 0.055)),
nir_imm_float(b, 1.0 / 1.055)),
nir_imm_float(b, 2.4));
nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
nir_ssa_def *rgb = nir_bcsel(b, cond, low, high);
nir_ssa_def *rgb =
nir_format_srgb_to_linear(b, nir_channels(b, &tex->dest.ssa, 0x7));
/* alpha is untouched: */
nir_ssa_def *result = nir_vec4(b,