Add ARB_vertex_shader stage just before render stage.
If enabled, all other stages, except render, are disabled.
This commit is contained in:
@@ -1,9 +1,9 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.5
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -210,6 +210,9 @@ const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
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#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_ARB_vertex_program)
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&_tnl_arb_vertex_program_stage,
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&_tnl_vertex_program_stage,
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#endif
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#if FEATURE_ARB_vertex_shader
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&_tnl_arb_vertex_shader_stage,
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#endif
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&_tnl_render_stage,
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NULL
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@@ -1,9 +1,9 @@
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 6.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -54,6 +54,7 @@ extern const struct tnl_pipeline_stage _tnl_texture_transform_stage;
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extern const struct tnl_pipeline_stage _tnl_point_attenuation_stage;
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extern const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage;
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extern const struct tnl_pipeline_stage _tnl_vertex_program_stage;
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extern const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage;
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extern const struct tnl_pipeline_stage _tnl_render_stage;
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/* Shorthand to plug in the default pipeline:
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@@ -1257,15 +1257,17 @@ static INLINE void call_func( struct tnl_compiled_program *p,
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static GLboolean
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run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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{
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struct vertex_program *program = (ctx->VertexProgram._Enabled ?
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ctx->VertexProgram.Current :
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ctx->_TnlProgram);
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struct vertex_program *program;
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
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struct tnl_compiled_program *p;
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GLuint i, j;
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GLbitfield outputs;
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if (ctx->ShaderObjects.CurrentProgram != NULL)
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return GL_TRUE;
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program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : ctx->_TnlProgram);
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if (!program || program->IsNVProgram)
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return GL_TRUE;
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@@ -1408,9 +1410,12 @@ static void
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validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
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{
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struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
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struct vertex_program *program =
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(ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
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struct vertex_program *program;
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if (ctx->ShaderObjects.CurrentProgram != NULL)
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return;
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program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
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if (!program && ctx->_MaintainTnlProgram) {
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program = ctx->_TnlProgram;
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}
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328
src/mesa/tnl/t_vb_arbshader.c
Normal file
328
src/mesa/tnl/t_vb_arbshader.c
Normal file
@@ -0,0 +1,328 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Michal Krol
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "macros.h"
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#include "shaderobjects.h"
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#include "t_pipeline.h"
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#include "slang_utility.h"
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typedef struct
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{
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GLvector4f outputs[VERT_RESULT_MAX];
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GLvector4f ndc_coords;
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GLubyte *clipmask;
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GLubyte ormask;
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GLubyte andmask;
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} arbvs_stage_data;
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#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)
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static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *vb = &tnl->vb;
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arbvs_stage_data *store;
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GLuint size = vb->Size;
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GLuint i;
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stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data));
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store = ARBVS_STAGE_DATA(stage);
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if (store == NULL)
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return GL_FALSE;
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for (i = 0; i < VERT_RESULT_MAX; i++)
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{
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_mesa_vector4f_alloc (&store->outputs[i], 0, size, 32);
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store->outputs[i].size = 4;
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}
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_mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32);
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store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32);
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return GL_TRUE;
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}
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static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage)
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{
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arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
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if (store != NULL)
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{
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GLuint i;
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for (i = 0; i < VERT_RESULT_MAX; i++)
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_mesa_vector4f_free (&store->outputs[i]);
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_mesa_vector4f_free (&store->ndc_coords);
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ALIGN_FREE (store->clipmask);
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_mesa_free (store);
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stage->privatePtr = NULL;
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}
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}
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static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
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{
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}
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/* XXX */
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extern void exec_vertex_shader (struct gl2_vertex_shader_intf **vs);
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extern int _slang_fetch_float (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);
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extern int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int);
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extern int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
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extern int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int);
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static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
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struct gl2_vertex_shader_intf **vs)
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{
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const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
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const GLuint size = vb->AttribPtr[attr]->size;
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const GLuint stride = vb->AttribPtr[attr]->stride;
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const GLfloat *data = (const GLfloat *) (ptr + stride * i);
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float vec[1];
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vec[0] = data[0];
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_slang_fetch_float (vs, name, vec, 1);
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}
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static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
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struct gl2_vertex_shader_intf **vs)
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{
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const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
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const GLuint size = vb->AttribPtr[attr]->size;
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const GLuint stride = vb->AttribPtr[attr]->stride;
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const GLfloat *data = (const GLfloat *) (ptr + stride * i);
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float vec[3];
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vec[0] = data[0];
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vec[1] = data[1];
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vec[2] = data[2];
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_slang_fetch_vec3 (vs, name, vec, 1);
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}
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static void fetch_input_vec4 (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb,
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struct gl2_vertex_shader_intf **vs)
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{
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const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
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const GLuint size = vb->AttribPtr[attr]->size;
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const GLuint stride = vb->AttribPtr[attr]->stride;
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const GLfloat *data = (const GLfloat *) (ptr + stride * i);
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float vec[4];
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switch (size)
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{
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case 2:
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vec[0] = data[0];
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vec[1] = data[1];
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vec[2] = 0.0f;
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vec[3] = 1.0f;
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break;
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case 3:
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vec[0] = data[0];
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vec[1] = data[1];
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vec[2] = data[2];
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vec[3] = 1.0f;
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break;
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case 4:
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vec[0] = data[0];
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vec[1] = data[1];
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vec[2] = data[2];
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vec[3] = data[3];
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break;
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}
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_slang_fetch_vec4 (vs, name, vec, 0, 1);
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}
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static void fetch_output_float (const char *name, GLuint attr, GLuint i, arbvs_stage_data *store,
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struct gl2_vertex_shader_intf **vs)
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{
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float vec[1];
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_slang_fetch_float (vs, name, vec, 0);
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_mesa_memcpy (&store->outputs[attr].data[i], vec, 4);
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}
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static void fetch_output_vec4 (const char *name, GLuint attr, GLuint i, GLuint index,
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arbvs_stage_data *store, struct gl2_vertex_shader_intf **vs)
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{
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float vec[4];
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_slang_fetch_vec4 (vs, name, vec, index, 0);
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_mesa_memcpy (&store->outputs[attr].data[i], vec, 16);
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}
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static void fetch_uniform_mat4 (const char *name, const GLmatrix *matrix, GLuint index,
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struct gl2_vertex_shader_intf **vs)
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{
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_slang_fetch_mat4 (vs, name, matrix->m, index, 1);
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}
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static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *vb = &tnl->vb;
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arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
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struct gl2_program_intf **prog;
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struct gl2_vertex_shader_intf **vs = NULL;
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GLsizei count, i, j;
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prog = ctx->ShaderObjects.CurrentProgram;
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if (prog == NULL)
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return GL_TRUE;
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count = (**prog)._container.GetAttachedCount ((struct gl2_container_intf **) prog);
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for (i = 0; i < count; i++)
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{
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struct gl2_generic_intf **obj;
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struct gl2_unknown_intf **unk;
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obj = (**prog)._container.GetAttached ((struct gl2_container_intf **) prog, i);
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unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_VERTEX_SHADER);
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(**obj)._unknown.Release ((struct gl2_unknown_intf **) obj);
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if (unk != NULL)
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{
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vs = (struct gl2_vertex_shader_intf **) unk;
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break;
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}
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}
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if (vs == NULL)
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return GL_TRUE;
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fetch_uniform_mat4 ("gl_ModelViewMatrix", ctx->ModelviewMatrixStack.Top, 0, vs);
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fetch_uniform_mat4 ("gl_ProjectionMatrix", ctx->ProjectionMatrixStack.Top, 0, vs);
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fetch_uniform_mat4 ("gl_ModelViewProjectionMatrix", &ctx->_ModelProjectMatrix, 0, vs);
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for (j = 0; j < 8; j++)
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fetch_uniform_mat4 ("gl_TextureMatrix", ctx->TextureMatrixStack[j].Top, j, vs);
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/* XXX: fetch uniform mat3 gl_NormalMatrix */
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/* XXX: fetch uniform mat4 gl_ModelViewMatrixInverse */
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/* XXX: fetch uniform mat4 gl_ProjectionMatrixInverse */
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/* XXX: fetch uniform mat4 gl_ModelViewProjectionMatrixInverse */
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/* XXX: fetch uniform mat4 gl_TextureMatrixInverse */
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/* XXX: fetch uniform mat4 gl_ModelViewMatrixTranspose */
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/* XXX: fetch uniform mat4 gl_ProjectionMatrixTranspose */
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/* XXX: fetch uniform mat4 gl_ModelViewProjectionMatrixTranspose */
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/* XXX: fetch uniform mat4 gl_TextureMatrixTranspose */
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/* XXX: fetch uniform mat4 gl_ModelViewMatrixInverseTranspose */
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/* XXX: fetch uniform mat4 gl_ProjectionMatrixInverseTranspose */
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/* XXX: fetch uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose */
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/* XXX: fetch uniform mat4 gl_TextureMatrixInverseTranspose */
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/* XXX: fetch uniform float gl_NormalScale */
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/* XXX: fetch uniform mat4 gl_ClipPlane */
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/* XXX: fetch uniform mat4 gl_TextureEnvColor */
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/* XXX: fetch uniform mat4 gl_EyePlaneS */
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/* XXX: fetch uniform mat4 gl_EyePlaneT */
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/* XXX: fetch uniform mat4 gl_EyePlaneR */
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/* XXX: fetch uniform mat4 gl_EyePlaneQ */
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/* XXX: fetch uniform mat4 gl_ObjectPlaneS */
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/* XXX: fetch uniform mat4 gl_ObjectPlaneT */
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/* XXX: fetch uniform mat4 gl_ObjectPlaneR */
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/* XXX: fetch uniform mat4 gl_ObjectPlaneQ */
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for (i = 0; i < vb->Count; i++)
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{
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fetch_input_vec4 ("gl_Vertex", _TNL_ATTRIB_POS, i, vb, vs);
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fetch_input_vec3 ("gl_Normal", _TNL_ATTRIB_NORMAL, i, vb, vs);
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fetch_input_vec4 ("gl_Color", _TNL_ATTRIB_COLOR0, i, vb, vs);
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fetch_input_vec4 ("gl_SecondaryColor", _TNL_ATTRIB_COLOR1, i, vb, vs);
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fetch_input_float ("gl_FogCoord", _TNL_ATTRIB_FOG, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord0", _TNL_ATTRIB_TEX0, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord1", _TNL_ATTRIB_TEX1, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord2", _TNL_ATTRIB_TEX2, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord3", _TNL_ATTRIB_TEX3, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord4", _TNL_ATTRIB_TEX4, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord5", _TNL_ATTRIB_TEX5, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs);
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fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs);
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exec_vertex_shader (vs);
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fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs);
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fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs);
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fetch_output_vec4 ("gl_FrontSecondaryColor", VERT_RESULT_COL1, i, 0, store, vs);
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fetch_output_float ("gl_FogFragCoord", VERT_RESULT_FOGC, i, store, vs);
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for (j = 0; j < 8; j++)
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fetch_output_vec4 ("gl_TexCoord", VERT_RESULT_TEX0 + j, i, j, store, vs);
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fetch_output_float ("gl_PointSize", VERT_RESULT_PSIZ, i, store, vs);
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fetch_output_vec4 ("gl_BackColor", VERT_RESULT_BFC0, i, 0, store, vs);
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fetch_output_vec4 ("gl_BackSecondaryColor", VERT_RESULT_BFC1, i, 0, store, vs);
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/* XXX: fetch output gl_ClipVertex */
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}
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(**vs)._shader._generic._unknown.Release ((struct gl2_unknown_intf **) vs);
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vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
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vb->ClipPtr->count = vb->Count;
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vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
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vb->SecondaryColorPtr[0] = &store->outputs[VERT_RESULT_COL1];
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
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vb->TexCoordPtr[i] = &store->outputs[VERT_RESULT_TEX0 + i];
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vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
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vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
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vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC];
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vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ];
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vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
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vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0];
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vb->AttribPtr[VERT_ATTRIB_FOG] = vb->FogCoordPtr;
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
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vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i];
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vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
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store->ormask = 0;
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store->andmask = CLIP_ALL_BITS;
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if (tnl->NeedNdcCoords)
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{
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vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
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store->clipmask, &store->ormask, &store->andmask);
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}
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else
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{
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vb->NdcPtr = NULL;
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_mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask,
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&store->andmask);
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}
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if (store->andmask)
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return GL_FALSE;
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vb->ClipAndMask = store->andmask;
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vb->ClipOrMask = store->ormask;
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vb->ClipMask = store->clipmask;
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return GL_TRUE;
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}
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const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {
|
||||
"ARB_vertex_shader",
|
||||
NULL,
|
||||
construct_arb_vertex_shader,
|
||||
destruct_arb_vertex_shader,
|
||||
validate_arb_vertex_shader,
|
||||
run_arb_vertex_shader
|
||||
};
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -57,6 +57,9 @@ static GLboolean run_cull_stage( GLcontext *ctx,
|
||||
GLuint count = VB->Count;
|
||||
GLuint i;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (ctx->VertexProgram._Enabled ||
|
||||
!ctx->Transform.CullVertexFlag)
|
||||
return GL_TRUE;
|
||||
|
@@ -2,7 +2,7 @@
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -148,6 +148,9 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
|
||||
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
|
||||
GLvector4f *input;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (!ctx->Fog.Enabled || ctx->VertexProgram._Enabled)
|
||||
return GL_TRUE;
|
||||
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.3
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -203,6 +203,9 @@ static GLboolean run_lighting( GLcontext *ctx,
|
||||
GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
|
||||
GLuint idx;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
|
||||
return GL_TRUE;
|
||||
|
||||
@@ -261,6 +264,9 @@ static void validate_lighting( GLcontext *ctx,
|
||||
{
|
||||
light_func *tab;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return;
|
||||
|
||||
if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
|
||||
return;
|
||||
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.3
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -95,6 +95,11 @@ validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
|
||||
{
|
||||
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL) {
|
||||
store->NormalTransform = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctx->VertexProgram._Enabled ||
|
||||
(!ctx->Light.Enabled &&
|
||||
!(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
|
||||
|
@@ -2,7 +2,7 @@
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -47,6 +47,9 @@ struct point_stage_data {
|
||||
static GLboolean
|
||||
run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
|
||||
{
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (ctx->Point._Attenuated && !ctx->VertexProgram._Enabled) {
|
||||
struct point_stage_data *store = POINT_STAGE_DATA(stage);
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -80,6 +80,9 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
|
||||
struct vertex_program *program = ctx->VertexProgram.Current;
|
||||
GLuint i;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (!ctx->VertexProgram._Enabled ||
|
||||
!program->IsNVProgram)
|
||||
return GL_TRUE;
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -488,6 +488,9 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
|
||||
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
|
||||
GLuint i;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
|
||||
return GL_TRUE;
|
||||
|
||||
@@ -513,6 +516,9 @@ static void validate_texgen_stage( GLcontext *ctx,
|
||||
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
|
||||
GLuint i;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return;
|
||||
|
||||
if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
|
||||
return;
|
||||
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -61,6 +61,9 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
GLuint i;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled)
|
||||
return GL_TRUE;
|
||||
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -126,6 +126,9 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
|
||||
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
||||
struct vertex_buffer *VB = &tnl->vb;
|
||||
|
||||
if (ctx->ShaderObjects.CurrentProgram != NULL)
|
||||
return GL_TRUE;
|
||||
|
||||
if (ctx->VertexProgram._Enabled)
|
||||
return GL_TRUE;
|
||||
|
||||
|
Reference in New Issue
Block a user