glsl: Make invariant outputs in ES fragment shader not to cause error
In all GLSL ES versions output variables in fragment shader are allowed to be invariant. From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec: "Only the following variables may be declared as invariant: ... - Built-in special variables output from the fragment shader." From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 3.00 spec: "Only variables output from a shader can be candidates for invariance." Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107842
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committed by
Timothy Arceri

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eb4b1477dc
commit
a2db6b4254
@@ -2721,7 +2721,7 @@ is_allowed_invariant(ir_variable *var, struct _mesa_glsl_parse_state *state)
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* "Only variables output from a vertex shader can be candidates
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* for invariance".
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*/
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if (!state->is_version(130, 0))
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if (!state->is_version(130, 100))
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return false;
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/*
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