mesa: evaluate _NeedEyeCoords prior to generating internal vertex shader

This commit is contained in:
Keith Whitwell
2008-05-24 13:22:39 +01:00
parent 6172f1295c
commit a2b1c46535

View File

@@ -1209,18 +1209,6 @@ _mesa_update_state_locked( GLcontext *ctx )
| _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
update_tricaps( ctx, new_state );
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
_NEW_TRANSFORM | _NEW_POINT |
_NEW_FOG | _NEW_LIGHT);
}
if (new_state & prog_flags)
update_program( ctx );
/* ctx->_NeedEyeCoords is now up to date.
*
* If the truth value of this variable has changed, update for the
@@ -1233,6 +1221,20 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _MESA_NEW_NEED_EYE_COORDS)
_mesa_update_tnl_spaces( ctx, new_state );
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
_NEW_TRANSFORM | _NEW_POINT |
_NEW_FOG | _NEW_LIGHT |
_MESA_NEW_NEED_EYE_COORDS);
}
if (new_state & prog_flags)
update_program( ctx );
/*
* Give the driver a chance to act upon the new_state flags.
* The driver might plug in different span functions, for example.