mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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committed by
Marek Olšák

parent
df3860a3e3
commit
a2af956963
@@ -79,11 +79,13 @@ intel_debug_flag_for_shader_stage(gl_shader_stage stage)
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{
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uint64_t flags[] = {
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[MESA_SHADER_VERTEX] = DEBUG_VS,
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[MESA_SHADER_TESS_CTRL] = 0,
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[MESA_SHADER_TESS_EVAL] = 0,
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[MESA_SHADER_GEOMETRY] = DEBUG_GS,
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[MESA_SHADER_FRAGMENT] = DEBUG_WM,
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[MESA_SHADER_COMPUTE] = DEBUG_CS,
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};
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STATIC_ASSERT(MESA_SHADER_STAGES == 4);
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STATIC_ASSERT(MESA_SHADER_STAGES == 6);
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return flags[stage];
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}
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