mesa: add tessellation shader enums

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Fabian Bieler
2014-03-07 10:19:09 +01:00
committed by Marek Olšák
parent df3860a3e3
commit a2af956963
7 changed files with 30 additions and 4 deletions

View File

@@ -36,9 +36,11 @@
typedef enum
{
MESA_SHADER_VERTEX = 0,
MESA_SHADER_GEOMETRY = 1,
MESA_SHADER_FRAGMENT = 2,
MESA_SHADER_COMPUTE = 3,
MESA_SHADER_TESS_CTRL = 1,
MESA_SHADER_TESS_EVAL = 2,
MESA_SHADER_GEOMETRY = 3,
MESA_SHADER_FRAGMENT = 4,
MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)