mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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committed by
Marek Olšák

parent
df3860a3e3
commit
a2af956963
@@ -36,9 +36,11 @@
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typedef enum
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{
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MESA_SHADER_VERTEX = 0,
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MESA_SHADER_GEOMETRY = 1,
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MESA_SHADER_FRAGMENT = 2,
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MESA_SHADER_COMPUTE = 3,
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MESA_SHADER_TESS_CTRL = 1,
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MESA_SHADER_TESS_EVAL = 2,
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MESA_SHADER_GEOMETRY = 3,
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MESA_SHADER_FRAGMENT = 4,
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MESA_SHADER_COMPUTE = 5,
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} gl_shader_stage;
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#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
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