radv: dump NIR when a GPU hang is detected
This looks a bit ugly to me, but the existing codepath is not terribly elegant as well. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -495,8 +495,14 @@ radv_dump_shader(struct radv_pipeline *pipeline,
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if (!shader)
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return;
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fprintf(f, "%s:\n%s\n\n", radv_get_shader_name(shader, stage),
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shader->disasm_string);
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fprintf(f, "%s:\n\n", radv_get_shader_name(shader, stage));
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if (shader->nir) {
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fprintf(f, "NIR:\n");
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nir_print_shader(shader->nir, f);
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}
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fprintf(stderr, "DISASM:\n%s\n", shader->disasm_string);
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radv_shader_dump_stats(pipeline->device, shader, stage, f);
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}
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@@ -139,7 +139,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
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return NULL;
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if (!variant) {
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variant = radv_shader_variant_create(pipeline->device, nir,
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variant = radv_shader_variant_create(pipeline->device, module, nir,
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layout, key, &code,
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&code_size);
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}
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@@ -163,7 +163,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
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free(gs_copy_code);
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}
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if (!module->nir)
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if (!module->nir && !pipeline->device->trace_bo)
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ralloc_free(nir);
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if (variant)
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@@ -270,7 +270,7 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
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nir_lower_tes_patch_vertices(tes_nir,
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tcs_nir->info.tess.tcs_vertices_out);
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tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
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tes_variant = radv_shader_variant_create(pipeline->device, tes_module, tes_nir,
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layout, &tes_key, &tes_code,
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&tes_code_size);
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@@ -282,14 +282,14 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
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radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
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tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
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tcs_variant = radv_shader_variant_create(pipeline->device, tcs_module, tcs_nir,
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layout, &tcs_key, &tcs_code,
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&tcs_code_size);
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if (!tes_module->nir)
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if (!tes_module->nir && !pipeline->device->trace_bo)
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ralloc_free(tes_nir);
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if (!tcs_module->nir)
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if (!tcs_module->nir && !pipeline->device->trace_bo)
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ralloc_free(tcs_nir);
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if (tes_variant)
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@@ -377,6 +377,7 @@ radv_fill_shader_variant(struct radv_device *device,
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static struct radv_shader_variant *
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shader_variant_create(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *shader,
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gl_shader_stage stage,
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struct ac_nir_compiler_options *options,
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@@ -430,6 +431,9 @@ shader_variant_create(struct radv_device *device,
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if (device->trace_bo) {
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variant->disasm_string = binary.disasm_string;
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if (!gs_copy_shader && !module->nir) {
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variant->nir = shader;
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}
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} else {
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free(binary.disasm_string);
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}
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@@ -439,6 +443,7 @@ shader_variant_create(struct radv_device *device,
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struct radv_shader_variant *
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radv_shader_variant_create(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *shader,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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@@ -454,7 +459,7 @@ radv_shader_variant_create(struct radv_device *device,
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options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
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options.supports_spill = device->llvm_supports_spill;
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return shader_variant_create(device, shader, shader->stage,
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return shader_variant_create(device, module, shader, shader->stage,
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&options, false, code_out, code_size_out);
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}
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@@ -469,7 +474,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
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options.key.has_multiview_view_index = multiview;
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return shader_variant_create(device, shader, MESA_SHADER_VERTEX,
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return shader_variant_create(device, NULL, shader, MESA_SHADER_VERTEX,
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&options, true, code_out, code_size_out);
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}
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@@ -484,6 +489,7 @@ radv_shader_variant_destroy(struct radv_device *device,
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list_del(&variant->slab_list);
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mtx_unlock(&device->shader_slab_mutex);
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ralloc_free(variant->nir);
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free(variant->disasm_string);
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free(variant);
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}
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@@ -49,7 +49,10 @@ struct radv_shader_variant {
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struct ac_shader_variant_info info;
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unsigned rsrc1;
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unsigned rsrc2;
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char *disasm_string; /* debug only */
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/* debug only */
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struct nir_shader *nir;
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char *disasm_string;
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struct list_head slab_list;
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};
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@@ -78,6 +81,7 @@ radv_destroy_shader_slabs(struct radv_device *device);
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struct radv_shader_variant *
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radv_shader_variant_create(struct radv_device *device,
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struct radv_shader_module *module,
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struct nir_shader *shader,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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