radv: dump NIR when a GPU hang is detected

This looks a bit ugly to me, but the existing codepath
is not terribly elegant as well.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-09-22 16:44:08 +02:00
parent 94d800bfa3
commit a2a350a3be
4 changed files with 27 additions and 11 deletions

View File

@@ -495,8 +495,14 @@ radv_dump_shader(struct radv_pipeline *pipeline,
if (!shader) if (!shader)
return; return;
fprintf(f, "%s:\n%s\n\n", radv_get_shader_name(shader, stage), fprintf(f, "%s:\n\n", radv_get_shader_name(shader, stage));
shader->disasm_string);
if (shader->nir) {
fprintf(f, "NIR:\n");
nir_print_shader(shader->nir, f);
}
fprintf(stderr, "DISASM:\n%s\n", shader->disasm_string);
radv_shader_dump_stats(pipeline->device, shader, stage, f); radv_shader_dump_stats(pipeline->device, shader, stage, f);
} }

View File

@@ -139,7 +139,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
return NULL; return NULL;
if (!variant) { if (!variant) {
variant = radv_shader_variant_create(pipeline->device, nir, variant = radv_shader_variant_create(pipeline->device, module, nir,
layout, key, &code, layout, key, &code,
&code_size); &code_size);
} }
@@ -163,7 +163,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
free(gs_copy_code); free(gs_copy_code);
} }
if (!module->nir) if (!module->nir && !pipeline->device->trace_bo)
ralloc_free(nir); ralloc_free(nir);
if (variant) if (variant)
@@ -270,7 +270,7 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
nir_lower_tes_patch_vertices(tes_nir, nir_lower_tes_patch_vertices(tes_nir,
tcs_nir->info.tess.tcs_vertices_out); tcs_nir->info.tess.tcs_vertices_out);
tes_variant = radv_shader_variant_create(pipeline->device, tes_nir, tes_variant = radv_shader_variant_create(pipeline->device, tes_module, tes_nir,
layout, &tes_key, &tes_code, layout, &tes_key, &tes_code,
&tes_code_size); &tes_code_size);
@@ -282,14 +282,14 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0); radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir, tcs_variant = radv_shader_variant_create(pipeline->device, tcs_module, tcs_nir,
layout, &tcs_key, &tcs_code, layout, &tcs_key, &tcs_code,
&tcs_code_size); &tcs_code_size);
if (!tes_module->nir) if (!tes_module->nir && !pipeline->device->trace_bo)
ralloc_free(tes_nir); ralloc_free(tes_nir);
if (!tcs_module->nir) if (!tcs_module->nir && !pipeline->device->trace_bo)
ralloc_free(tcs_nir); ralloc_free(tcs_nir);
if (tes_variant) if (tes_variant)

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@@ -377,6 +377,7 @@ radv_fill_shader_variant(struct radv_device *device,
static struct radv_shader_variant * static struct radv_shader_variant *
shader_variant_create(struct radv_device *device, shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *shader, struct nir_shader *shader,
gl_shader_stage stage, gl_shader_stage stage,
struct ac_nir_compiler_options *options, struct ac_nir_compiler_options *options,
@@ -430,6 +431,9 @@ shader_variant_create(struct radv_device *device,
if (device->trace_bo) { if (device->trace_bo) {
variant->disasm_string = binary.disasm_string; variant->disasm_string = binary.disasm_string;
if (!gs_copy_shader && !module->nir) {
variant->nir = shader;
}
} else { } else {
free(binary.disasm_string); free(binary.disasm_string);
} }
@@ -439,6 +443,7 @@ shader_variant_create(struct radv_device *device,
struct radv_shader_variant * struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device, radv_shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *shader, struct nir_shader *shader,
struct radv_pipeline_layout *layout, struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key, const struct ac_shader_variant_key *key,
@@ -454,7 +459,7 @@ radv_shader_variant_create(struct radv_device *device,
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH); options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.supports_spill = device->llvm_supports_spill; options.supports_spill = device->llvm_supports_spill;
return shader_variant_create(device, shader, shader->stage, return shader_variant_create(device, module, shader, shader->stage,
&options, false, code_out, code_size_out); &options, false, code_out, code_size_out);
} }
@@ -469,7 +474,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
options.key.has_multiview_view_index = multiview; options.key.has_multiview_view_index = multiview;
return shader_variant_create(device, shader, MESA_SHADER_VERTEX, return shader_variant_create(device, NULL, shader, MESA_SHADER_VERTEX,
&options, true, code_out, code_size_out); &options, true, code_out, code_size_out);
} }
@@ -484,6 +489,7 @@ radv_shader_variant_destroy(struct radv_device *device,
list_del(&variant->slab_list); list_del(&variant->slab_list);
mtx_unlock(&device->shader_slab_mutex); mtx_unlock(&device->shader_slab_mutex);
ralloc_free(variant->nir);
free(variant->disasm_string); free(variant->disasm_string);
free(variant); free(variant);
} }

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@@ -49,7 +49,10 @@ struct radv_shader_variant {
struct ac_shader_variant_info info; struct ac_shader_variant_info info;
unsigned rsrc1; unsigned rsrc1;
unsigned rsrc2; unsigned rsrc2;
char *disasm_string; /* debug only */
/* debug only */
struct nir_shader *nir;
char *disasm_string;
struct list_head slab_list; struct list_head slab_list;
}; };
@@ -78,6 +81,7 @@ radv_destroy_shader_slabs(struct radv_device *device);
struct radv_shader_variant * struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device, radv_shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *shader, struct nir_shader *shader,
struct radv_pipeline_layout *layout, struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key, const struct ac_shader_variant_key *key,