glsl: add missing check for samplers in set_opaque_binding()

Like images, this prevents out-of-bound access when the explicit
binding layout qualifier is used with an array which contains
too much samplers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-05-11 12:31:26 +02:00
parent be7a9066d9
commit a29810e27c

View File

@@ -135,6 +135,8 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
if (storage->type->is_sampler() && storage->opaque[sh].active) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
if (index >= ARRAY_SIZE(shader->Program->SamplerUnits))
break;
shader->Program->SamplerUnits[index] =
storage->storage[i].i;
}