glsl: add missing check for samplers in set_opaque_binding()
Like images, this prevents out-of-bound access when the explicit binding layout qualifier is used with an array which contains too much samplers. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -135,6 +135,8 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
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if (storage->type->is_sampler() && storage->opaque[sh].active) {
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for (unsigned i = 0; i < elements; i++) {
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const unsigned index = storage->opaque[sh].index + i;
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if (index >= ARRAY_SIZE(shader->Program->SamplerUnits))
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break;
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shader->Program->SamplerUnits[index] =
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storage->storage[i].i;
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}
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