added outputs_written field to pipe_shader_state
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@@ -85,6 +85,7 @@ static void update_fs( struct st_context *st )
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memset( &fs, 0, sizeof(fs) );
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fs.inputs_read = fp->Base.Base.InputsRead;
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fs.outputs_written = fp->Base.Base.OutputsWritten;
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fs.tokens = &fp->tokens[0];
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fs.constants = &fp->constants;
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