gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER
Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
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committed by
Marek Olšák

parent
8392179fcc
commit
a27b3582a6
@@ -369,6 +369,9 @@ resources might be created and handled quite differently.
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bound to the graphics pipeline as a shader resource.
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bound to the graphics pipeline as a shader resource.
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* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
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* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
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bound to the compute program as a shader resource.
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bound to the compute program as a shader resource.
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* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
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GPU command processor. It can contain, for example, the arguments to
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indirect draw calls.
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.. _pipe_usage:
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.. _pipe_usage:
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@@ -350,6 +350,7 @@ enum pipe_flush_flags {
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#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
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#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
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#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
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#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
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#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
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#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
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#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */
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/* The first two flags above were previously part of the amorphous
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/* The first two flags above were previously part of the amorphous
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* TEXTURE_USAGE, most of which are now descriptions of the ways a
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* TEXTURE_USAGE, most of which are now descriptions of the ways a
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