gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER

Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER
target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
This commit is contained in:
Christoph Bumiller
2013-04-05 14:29:35 +02:00
committed by Marek Olšák
parent 8392179fcc
commit a27b3582a6
2 changed files with 4 additions and 0 deletions

View File

@@ -369,6 +369,9 @@ resources might be created and handled quite differently.
bound to the graphics pipeline as a shader resource. bound to the graphics pipeline as a shader resource.
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
bound to the compute program as a shader resource. bound to the compute program as a shader resource.
* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
GPU command processor. It can contain, for example, the arguments to
indirect draw calls.
.. _pipe_usage: .. _pipe_usage:

View File

@@ -350,6 +350,7 @@ enum pipe_flush_flags {
#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */ #define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */ #define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */ #define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */
/* The first two flags above were previously part of the amorphous /* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a * TEXTURE_USAGE, most of which are now descriptions of the ways a