nir/lower_idiv: add options to use fp32 for 8-bit division lowering

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10081>
This commit is contained in:
Rhys Perry
2021-04-07 19:17:46 +01:00
committed by Marge Bot
parent 7db8d307bc
commit a2619b97f5
11 changed files with 74 additions and 32 deletions

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@@ -3319,7 +3319,11 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
/* TODO: Implement nir_op_uadd_sat with LLVM. */ /* TODO: Implement nir_op_uadd_sat with LLVM. */
if (!radv_use_llvm_for_stage(device, i)) if (!radv_use_llvm_for_stage(device, i))
nir_opt_idiv_const(nir[i], 8); nir_opt_idiv_const(nir[i], 8);
nir_lower_idiv(nir[i], nir_lower_idiv_precise);
nir_lower_idiv(nir[i], &(nir_lower_idiv_options){
.imprecise_32bit_lowering = false,
.allow_fp16 = true,
});
nir_opt_sink(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies); nir_opt_sink(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies);
nir_opt_move(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies); nir_opt_move(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies);

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@@ -1397,7 +1397,11 @@ v3d_attempt_compile(struct v3d_compile *c)
NIR_PASS_V(c->s, v3d_nir_lower_io, c); NIR_PASS_V(c->s, v3d_nir_lower_io, c);
NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c); NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c);
NIR_PASS_V(c->s, v3d_nir_lower_image_load_store); NIR_PASS_V(c->s, v3d_nir_lower_image_load_store);
NIR_PASS_V(c->s, nir_lower_idiv, nir_lower_idiv_fast); nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = true,
.allow_fp16 = true,
};
NIR_PASS_V(c->s, nir_lower_idiv, &idiv_options);
if (c->key->robust_buffer_access) { if (c->key->robust_buffer_access) {
/* v3d_nir_lower_robust_buffer_access assumes constant buffer /* v3d_nir_lower_robust_buffer_access assumes constant buffer

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@@ -4855,19 +4855,26 @@ enum nir_lower_non_uniform_access_type {
bool nir_lower_non_uniform_access(nir_shader *shader, bool nir_lower_non_uniform_access(nir_shader *shader,
enum nir_lower_non_uniform_access_type); enum nir_lower_non_uniform_access_type);
enum nir_lower_idiv_path { typedef struct {
/* This path is based on NV50LegalizeSSA::handleDIV(). It is the faster of /* If true, a 32-bit division lowering based on NV50LegalizeSSA::handleDIV()
* the two but it is not exact in some cases (for example, 1091317713u / * is used. It is the faster of the two but it is not exact in some cases
* 1034u gives 5209173 instead of 1055432) */ * (for example, 1091317713u / 1034u gives 5209173 instead of 1055432).
nir_lower_idiv_fast, *
/* This path is based on AMDGPUTargetLowering::LowerUDIVREM() and * If false, a lowering based on AMDGPUTargetLowering::LowerUDIVREM() and
* AMDGPUTargetLowering::LowerSDIVREM(). It requires more instructions than * AMDGPUTargetLowering::LowerSDIVREM() is used. It requires more
* the nv50 path and many of them are integer multiplications, so it is * instructions than the nv50 path and many of them are integer
* probably slower. It should always return the correct result, though. */ * multiplications, so it is probably slower. It should always return the
nir_lower_idiv_precise, * correct result, though.
}; */
bool imprecise_32bit_lowering;
bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path); /* Whether 16-bit floating point arithmetic should be allowed in 8-bit
* division lowering
*/
bool allow_fp16;
} nir_lower_idiv_options;
bool nir_lower_idiv(nir_shader *shader, const nir_lower_idiv_options *options);
typedef struct nir_input_attachment_options { typedef struct nir_input_attachment_options {
bool use_fragcoord_sysval; bool use_fragcoord_sysval;

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@@ -200,11 +200,12 @@ convert_instr_precise(nir_builder *bld, nir_op op,
static nir_ssa_def * static nir_ssa_def *
convert_instr_small(nir_builder *b, nir_op op, convert_instr_small(nir_builder *b, nir_op op,
nir_ssa_def *numer, nir_ssa_def *denom) nir_ssa_def *numer, nir_ssa_def *denom,
const nir_lower_idiv_options *options)
{ {
unsigned sz = numer->bit_size; unsigned sz = numer->bit_size;
nir_alu_type int_type = nir_op_infos[op].output_type | sz; nir_alu_type int_type = nir_op_infos[op].output_type | sz;
nir_alu_type float_type = nir_type_float | (sz * 2); nir_alu_type float_type = nir_type_float | (options->allow_fp16 ? sz * 2 : 32);
nir_ssa_def *p = nir_type_convert(b, numer, int_type, float_type); nir_ssa_def *p = nir_type_convert(b, numer, int_type, float_type);
nir_ssa_def *q = nir_type_convert(b, denom, int_type, float_type); nir_ssa_def *q = nir_type_convert(b, denom, int_type, float_type);
@@ -240,18 +241,18 @@ convert_instr_small(nir_builder *b, nir_op op,
static nir_ssa_def * static nir_ssa_def *
lower_idiv(nir_builder *b, nir_instr *instr, void *_data) lower_idiv(nir_builder *b, nir_instr *instr, void *_data)
{ {
enum nir_lower_idiv_path *path = _data; const nir_lower_idiv_options *options = _data;
nir_alu_instr *alu = nir_instr_as_alu(instr); nir_alu_instr *alu = nir_instr_as_alu(instr);
nir_ssa_def *numer = nir_ssa_for_alu_src(b, alu, 0); nir_ssa_def *numer = nir_ssa_for_alu_src(b, alu, 0);
nir_ssa_def *denom = nir_ssa_for_alu_src(b, alu, 1); nir_ssa_def *denom = nir_ssa_for_alu_src(b, alu, 1);
if (numer->bit_size < 32) if (numer->bit_size < 32)
return convert_instr_small(b, alu->op, numer, denom); return convert_instr_small(b, alu->op, numer, denom, options);
else if (*path == nir_lower_idiv_precise) else if (options->imprecise_32bit_lowering)
return convert_instr_precise(b, alu->op, numer, denom);
else
return convert_instr(b, alu->op, numer, denom); return convert_instr(b, alu->op, numer, denom);
else
return convert_instr_precise(b, alu->op, numer, denom);
} }
static bool static bool
@@ -278,10 +279,10 @@ inst_is_idiv(const nir_instr *instr, UNUSED const void *_state)
} }
bool bool
nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path) nir_lower_idiv(nir_shader *shader, const nir_lower_idiv_options *options)
{ {
return nir_shader_lower_instructions(shader, return nir_shader_lower_instructions(shader,
inst_is_idiv, inst_is_idiv,
lower_idiv, lower_idiv,
&path); (void *)options);
} }

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@@ -320,7 +320,11 @@ ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s)
/* do idiv lowering after first opt loop to get a chance to propagate /* do idiv lowering after first opt loop to get a chance to propagate
* constants for divide by immed power-of-two: * constants for divide by immed power-of-two:
*/ */
const bool idiv_progress = OPT(s, nir_lower_idiv, nir_lower_idiv_fast); nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = true,
.allow_fp16 = true,
};
const bool idiv_progress = OPT(s, nir_lower_idiv, &idiv_options);
if (idiv_progress) if (idiv_progress)
ir3_optimize_loop(s); ir3_optimize_loop(s);

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@@ -1113,7 +1113,11 @@ etna_compile_shader_nir(struct etna_shader_variant *v)
NIR_PASS_V(s, nir_lower_indirect_derefs, nir_var_all, UINT32_MAX); NIR_PASS_V(s, nir_lower_indirect_derefs, nir_var_all, UINT32_MAX);
NIR_PASS_V(s, nir_lower_tex, &(struct nir_lower_tex_options) { .lower_txp = ~0u }); NIR_PASS_V(s, nir_lower_tex, &(struct nir_lower_tex_options) { .lower_txp = ~0u });
NIR_PASS_V(s, nir_lower_alu_to_scalar, etna_alu_to_scalar_filter_cb, specs); NIR_PASS_V(s, nir_lower_alu_to_scalar, etna_alu_to_scalar_filter_cb, specs);
NIR_PASS_V(s, nir_lower_idiv, nir_lower_idiv_fast); nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = true,
.allow_fp16 = true,
};
NIR_PASS_V(s, nir_lower_idiv, &idiv_options);
etna_optimize_loop(s); etna_optimize_loop(s);

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@@ -3139,7 +3139,11 @@ Converter::run()
/*TODO: improve this lowering/optimisation loop so that we can use /*TODO: improve this lowering/optimisation loop so that we can use
* nir_opt_idiv_const effectively before this. * nir_opt_idiv_const effectively before this.
*/ */
NIR_PASS(progress, nir, nir_lower_idiv, nir_lower_idiv_precise); nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = false,
.allow_fp16 = true,
};
NIR_PASS(progress, nir, nir_lower_idiv, &idiv_options);
do { do {
progress = false; progress = false;

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@@ -863,9 +863,11 @@ int r600_shader_from_nir(struct r600_context *rctx,
NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa); NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
NIR_PASS_V(sel->nir, nir_lower_regs_to_ssa); NIR_PASS_V(sel->nir, nir_lower_regs_to_ssa);
NIR_PASS_V(sel->nir, nir_lower_idiv, nir_lower_idiv_options idiv_options = {
sel->nir->info.stage == MESA_SHADER_COMPUTE ? .imprecise_32bit_lowering = sel->nir->info.stage != MESA_SHADER_COMPUTE,
nir_lower_idiv_precise : nir_lower_idiv_fast); .allow_fp16 = true,
};
NIR_PASS_V(sel->nir, nir_lower_idiv, &idiv_options);
NIR_PASS_V(sel->nir, r600_lower_alu); NIR_PASS_V(sel->nir, r600_lower_alu);
NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar); NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);

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@@ -2316,7 +2316,11 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
NIR_PASS_V(c->s, vc4_nir_lower_io, c); NIR_PASS_V(c->s, vc4_nir_lower_io, c);
NIR_PASS_V(c->s, vc4_nir_lower_txf_ms, c); NIR_PASS_V(c->s, vc4_nir_lower_txf_ms, c);
NIR_PASS_V(c->s, nir_lower_idiv, nir_lower_idiv_fast); nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = true,
.allow_fp16 = true,
};
NIR_PASS_V(c->s, nir_lower_idiv, &idiv_options);
vc4_optimize_nir(c->s); vc4_optimize_nir(c->s);

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@@ -2834,7 +2834,11 @@ bi_optimize_nir(nir_shader *nir)
NIR_PASS(progress, nir, nir_lower_int64); NIR_PASS(progress, nir, nir_lower_int64);
NIR_PASS(progress, nir, nir_lower_idiv, nir_lower_idiv_fast); nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = true,
.allow_fp16 = true,
};
NIR_PASS(progress, nir, nir_lower_idiv, &idiv_options);
NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options); NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options);
NIR_PASS(progress, nir, nir_lower_alu_to_scalar, NULL, NULL); NIR_PASS(progress, nir, nir_lower_alu_to_scalar, NULL, NULL);

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@@ -296,7 +296,11 @@ optimise_nir(nir_shader *nir, unsigned quirks, bool is_blend)
(nir->options->lower_flrp64 ? 64 : 0); (nir->options->lower_flrp64 ? 64 : 0);
NIR_PASS(progress, nir, nir_lower_regs_to_ssa); NIR_PASS(progress, nir, nir_lower_regs_to_ssa);
NIR_PASS(progress, nir, nir_lower_idiv, nir_lower_idiv_fast); nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = true,
.allow_fp16 = true,
};
NIR_PASS(progress, nir, nir_lower_idiv, &idiv_options);
nir_lower_tex_options lower_tex_options = { nir_lower_tex_options lower_tex_options = {
.lower_txs_lod = true, .lower_txs_lod = true,