mesa: Add a driver hook for mapping renderbuffers.
Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -523,6 +523,15 @@ struct dd_function_table {
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GLsizei levels, GLsizei width,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth);
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GLsizei height, GLsizei depth);
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void (*MapRenderbuffer)(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **mapOut, GLint *rowStrideOut);
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void (*UnmapRenderbuffer)(struct gl_context *ctx,
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struct gl_renderbuffer *rb);
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/**
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/**
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* Note: no context argument. This function doesn't initially look
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* Note: no context argument. This function doesn't initially look
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* like it belongs here, except that the driver is the only entity
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* like it belongs here, except that the driver is the only entity
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