mesa: Add a driver hook for mapping renderbuffers.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt
2011-10-11 14:12:50 -07:00
parent 15b58d8c22
commit a25a452fbe

View File

@@ -523,6 +523,15 @@ struct dd_function_table {
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth);
void (*MapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **mapOut, GLint *rowStrideOut);
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
/**
* Note: no context argument. This function doesn't initially look
* like it belongs here, except that the driver is the only entity