mesa: add gl_texture_image::Face, Level fields
Several drivers have these fields in their subclasses of gl_texture_image. They'll be useful for core Mesa too... Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -1279,6 +1279,9 @@ struct gl_texture_image
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GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
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GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
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struct gl_texture_object *TexObject; /**< Pointer back to parent object */
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struct gl_texture_object *TexObject; /**< Pointer back to parent object */
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GLuint Level; /**< Which mipmap level am I? */
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/** Cube map face: index into gl_texture_object::Image[] array */
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GLuint Face;
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FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
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FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
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FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
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FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
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@@ -571,6 +571,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
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/* Set the 'back' pointer */
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/* Set the 'back' pointer */
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texImage->TexObject = tObj;
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texImage->TexObject = tObj;
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texImage->Level = level;
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texImage->Face = face;
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}
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}
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