mesa: add gl_texture_image::Face, Level fields
Several drivers have these fields in their subclasses of gl_texture_image. They'll be useful for core Mesa too... Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -571,6 +571,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
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/* Set the 'back' pointer */
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texImage->TexObject = tObj;
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texImage->Level = level;
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texImage->Face = face;
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}
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